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The Hadean Lands
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The Hadean Lands CD-ROM (Zarf).iso
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Wallpaper.zlb
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STORY0
(
.txt
)
Wrap
Z-code for Z-machine
|
2006-11-17
|
344KB
|
5,780 lines
Resident data ends at ef68, program starts at ef68, file ends at 53db0
Starting analysis pass at address ef64
End of analysis pass, low address = ef68, high address = 31043
[Start of text]
S001: "3Z95"
S002: "Standard Rules version 1/060806 by Graham Nelson
"
S003: ">"
S004: "060709"
S005: "6/11N"
S006: "a"
S007: "---"
S008: "the"
S009: "The "
S010: "the "
S011: "a "
S012: "The "
S013: "the "
S014: "an "
S015: "The "
S016: "the "
S017: "some "
S018: "The "
S019: "the "
S020: "some "
S021: "N = next subject"
S022: "P = previous"
S023: " Q = resume game"
S024: "Q = previous menu"
S025: "RETURN = read subject"
S026: "Score: "
S027: "Moves: "
S028: "Time: "
S029: "You can't go that way."
S030: "your former self"
S031: "yourself"
S032: "You"
S033: "Darkness"
S034: "those things"
S035: "that"
S036: " or "
S037: "nothing"
S038: " is"
S039: " are"
S040: "is "
S041: "are "
S042: " and "
S043: ", and "
S044: " and "
S045: "whom "
S046: "which "
S047: ", "
S048: "Violence isn't the answer to this one."
S049: "This dangerous act would achieve little."
S050: "I don't think much is to be achieved by that."
S051: "You discover nothing of interest in "
S052: "Digging would achieve nothing here."
S053: "There's nothing suitable to drink here."
S054: "That would scarcely empty anything."
S055: "You can only get into something free-standing."
S056: "Darkness, noun. An absence of light to see by."
S057: "But you aren't in anything at the moment."
S058: "But there's no water here to carry."
S059: " for a while, but don't achieve much."
S060: "You can't put something inside itself."
S061: "You jump on the spot, fruitlessly."
S062: "You would achieve nothing by this."
S063: " (closed, empty and providing light)"
S064: " is now in its normal "brief" printing mode, which gives long
descriptions of places never before visited and short descriptions otherwise."
S065: " is now in its "verbose" mode, which always gives long descriptions of
locations (even if you've been there before)."
S066: " is now in its "superbrief" mode, which always gives short descriptions
of locations (even if you haven't been there before)."
S067: "seem to be something you can lock."
S068: "You see nothing unexpected in that direction."
S069: "(considering the first sixteen objects only)
"
S070: "
Would you like to RESTART, RESTORE a saved game"
S071: ", give the FULL score for that game"
S072: ", see some suggestions for AMUSING things to do"
S073: "[Your interpreter does not provide "undo". Sorry!]"
S074: ""Undo" failed. [Not all interpreters provide it.]"
S075: "Please give one of the answers above."
S076: "[You can't "undo" what hasn't been done!]"
S077: "[Can't "undo" twice in succession. Sorry!]"
S078: ""Oops" can only correct a single word."
S079: "It is pitch dark, and you can't see a thing."
S080: "To repeat a command like "frog, jump", just say "again", not "frog,
again"."
S081: "You seem to want to talk to someone, but I can't see whom."
S082: "To talk to someone, try "someone, hello" or some such."
S083: "I didn't understand that sentence."
S084: "I only understood you as far as wanting to "
S085: "You seem to have said too little!"
S086: "You can't use multiple objects with that verb."
S087: "You can only use multiple objects once on a line."
S088: "You excepted something not included anyway!"
S089: "You can only do that to something animate."
S090: "That's not something you need to refer to in the course of this game."
S091: "I didn't understand the way that finished."
S092: "Sorry, you can only have one item here. Which exactly?"
S093: "(Since something dramatic has happened, your list of commands has been
cut short.)"
S094: "Nothing practical results from your prayer."
S095: "no pronouns are known to the game."
S096: "That would be less than courteous."
S097: "Is that the best you can think of?"
S098: "You can't put something on top of itself."
S099: "Are you sure you want to restart? "
S100: "Attempt to end transcript failed."
S101: "Attempt to begin transcript failed."
S102: "You aren't feeling especially drowsy."
S103: "Real adventurers do not use such language."
S104: "There's not enough water to swim in."
S105: "There's nothing sensible to swing here."
S106: "You're carrying too many things already."
S107: "You lack the nerve when it comes to the crucial moment."
S108: "seem to be something you can unlock."
S109: "You'll have to say which compass direction to go in."
S110: "The game file has verified as intact."
S111: "The game file did not verify as intact, and may be corrupt."
S112: "The dreadful truth is, this is not a dream."
S113: ">--> You tried to print a snippet "
S114: ">--> You tried to replace or cut an empty snippet."
S115: "Error: Overflow in PrintToBuffer.
"
S116: ""
S117: ""
S118: "--"
S119: "--"
S120: "--"
S121: "--"
S122: "--"
S123: "--"
S124: "--"
S125: "--"
S126: "--"
S127: "--"
S128: "--"
S129: "--"
S130: "--"
S131: "--"
S132: "--"
S133: "--"
S134: "--"
S135: "--"
S136: "--"
S137: "--"
S138: "--"
S139: "--"
S140: "--"
S141: "--"
S142: "--"
S143: "--"
S144: "--"
S145: "--"
S146: "--"
S147: "--"
S148: "--"
S149: "--"
S150: "--"
S151: "--"
S152: "--"
S153: "--"
S154: "--"
S155: "--"
S156: "--"
S157: "--"
S158: "--"
S159: "--"
S160: "--"
S161: "--"
S162: "--"
S163: "--"
S164: "--"
S165: "--"
S166: "--"
S167: "--"
S168: "--"
S169: "--"
S170: "--"
S171: "--"
S172: "--"
S173: "--"
S174: "--"
S175: "--"
S176: "--"
S177: "--"
S178: "Leading-through relates one room (called the other side) to various
doors"
S179: "--"
S180: "Lock-fitting relates one thing (called the matching key) to various
things"
S181: "--"
S182: "Destinality relates various portals to one room"
S183: "--"
S184: "--"
S185: "--"
S186: "--"
S187: "--"
S188: "--"
S189: "--"
S190: "--"
S191: "--"
S192: "--"
S193: "--"
S194: "--"
S195: "--"
S196: "--"
S197: "--"
S198: "--"
S199: "--"
S200: "--"
S201: "--"
S202: "--"
S203: "--"
S204: "--"
S205: "--"
S206: "--"
S207: "--"
S208: "--"
S209: "--"
S210: "--"
S211: "--"
S212: "--"
S213: "--"
S214: "--"
S215: "--"
S216: "--"
S217: "--"
S218: "--"
S219: "--"
S220: "--"
S221: "--"
S222: "--"
S223: "--"
S224: "--"
S225: "--"
S226: "--"
S227: "--"
S228: "--"
S229: "--"
S230: "--"
S231: "--"
S232: "--"
S233: "--"
S234: "--"
S235: "--"
S236: "--"
S237: "--"
S238: "--"
S239: "--"
S240: "--"
S241: "--"
S242: "--"
S243: "--"
S244: "<illegal peaked-arches-note condition>"
S245: "rooms"
S246: "directions"
S247: "doors"
S248: "containers"
S249: "supporters"
S250: "backdrops"
S251: "persons"
S252: "regions"
S253: "player's holdalls"
S254: "devices"
S255: "animals"
S256: "mans"
S257: "women"
S258: "player-characters"
S259: "vehicles"
S260: "portals"
S261: "oneshots"
S262: "wallpapers"
S263: "grating-portals"
S264: "peaked-archs"
S265: "ivy-portals"
S266: "hallway-links"
S267: "fake-doors"
S268: "tower-links"
S269: "rope-links"
S270: "intentions"
S271: "set-pieces"
S272: "archetypes"
S273: "set-piece-viscounts"
S274: "set-piece-madames"
S275: "set-piece-cousins"
S276: "set-piece-ladies"
S277: "set-piece-butlers"
S278: "set-piece-boys"
S279: "set-piece-girls"
S280: "set-piece-devices"
S281: "set-piece-scotchs"
S282: "set-piece-cocktails"
S283: "set-piece-martinis"
S284: "set-piece-sherries"
S285: "door-notes"
S286: "north"
S287: "northeast"
S288: "northwest"
S289: "south"
S290: "southeast"
S291: "southwest"
S292: "east"
S293: "west"
S294: "up"
S295: "down"
S296: "inside"
S297: "outside"
S298: "yourself"
S299: "room-ellipsis-oneshot"
S300: "notes"
S301: "Courtyard"
S302: "mansion"
S303: "towers"
S304: "courtyard-loom-oneshot"
S305: "Foyer"
S306: "furniture"
S307: "Turkish carpet"
S308: "coat-tree"
S309: "foyer-description-oneshot"
S310: "front door"
S311: "Sitting Room"
S312: "fireplace"
S313: "grating-portal-oneshot"
S314: "seeing-door-oneshot"
S315: "Eastern Hallway"
S316: "Conservatory"
S317: "grand piano"
S318: "metronomes"
S319: "Victrola"
S320: "Dining Room"
S321: "Electrical Chandelier"
S322: "windvane"
S323: "dining table"
S324: "chairs"
S325: "hear-rotate-oneshot"
S326: "windvane-oneshot"
S327: "Kitchen"
S328: "woodstove"
S329: "kitchen implements"
S330: "sideboard"
S331: "small doorway"
S332: "Western Hallway"
S333: "Library"
S334: "armchair"
S335: "clear path"
S336: "bookshelves"
S337: "Pantry"
S338: "provender"
S339: "wooden door"
S340: "Atelier"
S341: "canvases"
S342: "supplies"
S343: "French doors"
S344: "Whimzy Garden"
S345: "flowers"
S346: "well"
S347: "tower stairway"
S348: "Central Tower"
S349: "Rarely-Used Room"
S350: "rubbish"
S351: "small door"
S352: "low archway"
S353: "hallway-region"
S354: "hallway-link-1"
S355: "North-East Tower"
S356: "hallway-link-2"
S357: "Not Really A Room"
S358: "hallway-link-3"
S359: "floor-down-oneshot"
S360: "floor-up-oneshot"
S361: "Wine Cellar"
S362: "bottles"
S363: "Tunnel"
S364: "wooden ladder"
S365: "no-clockwork-oneshot"
S366: "Other Cellar"
S367: "old parts"
S368: "trap door"
S369: "disused stairway"
S370: "South-West Tower"
S371: "outdoors-region"
S372: "upper-outdoors-region"
S373: "Tight Rope"
S374: "wind"
S375: "North-West Tower"
S376: "South-East Tower"
S377: "grey sky"
S378: "northeast-tower-oneshot"
S379: "see-tower-oneshot"
S380: "null-intent"
S381: "intention-buffer"
S382: "examine-intent-oneshot"
S383: "take-intent-oneshot"
S384: "well-set-4"
S385: "well-set-5"
S386: "Wire-set-3"
S387: "map region"
S388: "description"
S389: "printed name"
S390: "initial appearance"
S391: "printed plural name"
S392: "inventory listing"
S393: "indefinite article"
S394: "matching key"
S395: "other side"
S396: "carrying capacity"
S397: "opposite"
S398: "inform property"
S399: "inform object"
S400: "normal description"
S401: "facing"
S402: "destination"
S403: "fate"
S404: "partial-desc"
S405: "full-desc"
S406: "fragment"
S407: "lighted"
S408: "visited"
S409: "enterable"
S410: "lit"
S411: "edible"
S412: "transparent"
S413: "undescribed"
S414: "scenery"
S415: "fixed in place"
S416: "wearable"
S417: "handled"
S418: "pushable between rooms"
S419: "an inform library door"
S420: "an inform library container"
S421: "an inform library supporter"
S422: "inform library switchable"
S423: "an inform library animate object"
S424: "an inform library male"
S425: "marked for listing"
S426: "mentioned"
S427: "initially carried"
S428: "open"
S429: "openable"
S430: "lockable"
S431: "locked"
S432: "switched on"
S433: "female"
S434: "neuter"
S435: "destinality relates"
S436: "unsittable"
S437: "fired"
S438: "tractable"
S439: "revisited"
S440: "discovered"
S441: "northgoing"
S442: "color"
S443: "alive"
S444: "noticed"
S445: "understood"
S446: "unread"
S447: "erased"
S448: "peaked-arches-note condition"
S449: "specification"
S450: "score for visiting"
S451: "score"
S452: "worn"
S453: " [1: if item acts plural , say "are"]
"
S454: " [1: if the ending has not happened begin]
"
S455: " [2: if the unread-count is one , say "1 note unread"]
"
S456: " [3: if the unread-count is greater than one , say "[unread-count]
notes unread"]
"
S457: " [6: if living count is one , say "[ellipsis]1 remains"]
"
S458: " [7: else say "[ellipsis][living count] remain"]
"
S459: " [1: if p is impassable , say "closed"]
"
S460: " Users zarf src if wallpaper Wallpaper inform Source story ni"
S461: " [1: if p is impassable , say "A closed"]
"
S462: " Users zarf src if wallpaper Wallpaper inform Source story ni"
S463: " [1: if p is impassable , say "a closed"]
"
S464: " Users zarf src if wallpaper Wallpaper inform Source story ni"
S465: " [1: ignore the can't go through closed doors rule]
"
S466: " [1: say "There is no rest for the messenger."]
"
S467: " [1: if item is fired , decide no]
"
S468: " [1: now the room-ellipsis-oneshot is not fired]
"
S469: " [1: if the ending has happened , note local intentions]
"
S470: " [1: if first trying the room-ellipsis-oneshot , say "[roman
type]You survey...[bold type][line break]"]
"
S471: " [1: if constructing the status line activity is going on , say
ellipsis]
"
S472: " [2: else say ",[line break]"]
"
S473: " [1: choose a random row in the table of generic travel verbs]
"
S474: " [2: say "You [word entry]"]
"
S475: " [3: if a random chance of 65 in 101 succeeds begin]
"
S476: " [4: choose a random row in the table of generic travel adverbs]
"
S477: " [7: if a random chance of 35 in 101 succeeds , say " to"]
"
S478: " [1: say "[The D] is closed."]
"
S479: " [1: if d is a tower-link begin]
"
S480: " [2: if the facing of d is the tower rotation , decide no]
"
S481: " [6: if d injects a room ( called r ) begin]
"
S482: " [7: if d is open , decide no]
"
S483: " [8: if the location is r , decide yes]
"
S484: " [12: if d is open , decide no]
"
S485: " [1: repeat with item running through all doors which inject a room
begin]
"
S486: " [repetition with item set to "
S487: " [2: now the item is closed]
"
S488: " [1: if d is impassable begin]
"
S489: " Users zarf src if wallpaper Wallpaper inform Source story ni"
S490: " [2: carry out the running into activity with d]
"
S491: " [5: carry out the traversing activity with d]
"
S492: " [1: say "(BUG: You cannot zap things.)"]
"
S493: " [1: say "Manipulation of gross material substance is not your
forte."]
"
S494: " [1: say default no-go message]
"
S495: " [1: increase the no-go counter by one]
"
S496: " [2: if the no-go counter is greater than the no-go limit begin]
"
S497: " [3: change the no-go counter to zero]
"
S498: " [4: increase the no-go limit by one]
"
S499: " [5: say "You can't go that way. (Despite your abstention from gross
materiality, you can't walk through walls. Or doors. It's a burden, yes.)"]
"
S500: " [8: say "You can't go that way."]
"
S501: " [1: say "[The noun] [is/are noun] clearly inedible."]
"
S502: " [1: say "It doesn't work that way."]
"
S503: " [1: say "Gravity is your inescapable mistress."]
"
S504: " [1: say "Gravity is your inescapable mistress."]
"
S505: " [1: say "There's nowhere to swim."]
"
S506: " [1: let c be the number of things carried by the player]
"
S507: " [2: if c is zero , instead say "You have no intentions. (But you do
have your handy notepad.)"]
"
S508: " [3: say "In addition to your notes"]
"
S509: " [4: if c is one , say ", you have one idea:"]
"
S510: " [5: else say ", you have [C in words] ideas:"]
"
S511: " [8: list the contents of the player , indented , with newlines ,
giving inventory information , with extra indentation]
"
S512: " [1: choose a random row in the table of interjections]
"
S513: " [1: choose a random row in the table of book adjectives]
"
S514: " [3: choose a random row in the table of book subjects]
"
S515: " [1: change right hand status line to "[status counter]"]
"
S516: " [2: say "Grey gravel crunches in the drive. Grey windows retreat
behind wrought-iron balcony rails. Grey skies press down over the looming,
shadowy edifice.[break]"]
"
S517: " [3: say "You [italic type]do[roman type] enjoy your job, but the
decor can become a [italic type]bit much[roman type] sometimes. You shall hope
that the inside of this mansion proves to be cheerier."]
"
S518: " [1: say "(Type 'about' for credits and game information.)"]
"
S519: " [1: say "Discard your notes? Certainly not."]
"
S520: " [1: say "You always have that."]
"
S521: " [1: if the courtyard is not revisited , say "...which is quite
deserted. Oh dear. This drama will be difficult enough without all your players
[italic type]in absentia[roman type]. Well, you'll find a way to bring them
around.[break]Wings"]
"
S522: " [2: else say "...which is empty, but with an air of anticipation.
Wings"]
"
S523: " [4: say " of the house [if first trying courtyard-loom-oneshot]loom
(or have we already had 'loom'?) [italic type]lean[roman
type][otherwise]lean[end if] solidly to the east and west. The main entrance
stands [if front door is open]open[otherwise]closed[end if] to the north."]
"
S524: " [5: if the legacy-intent is carried , say "[break]Ah, yes. If you
drop the legacy intention here, it should work very well."]
"
S525: " [1: say "You have much work to do, and none of it lies to the
south."]
"
S526: " [1: say "The mansion's only entrance is to the north."]
"
S527: " [1: if the courtyard is revisited begin]
"
S528: " [2: say "You eye the massive portal warily, but it remains open.
Perhaps it has become resigned to your presence. You re-enter..."]
"
S529: " [5: notice the front-door-note]
"
S530: " [6: now the front door is closed]
"
S531: " [7: say "You advance through the massive portal. It booms shut
behind you.[break]How unusual -- most architecture doesn't react to your
presence, much less your movements. This house must be peculiarly sensitive. It
will make things awkward, though certainly not impossible.[break]You look
around..."]
"
S532: " [1: now the courtyard is revisited]
"
S533: " [2: if the ending has not happened and the legacy-intent is not
carried , say "You congratulate yourself on mastering the front door, but you
really need to get to work. Somewhere in the house, there must be an intention
that will serve to gather the players.[break]"]
"
S534: " [3: say "You step out into..."]
"
S535: " [1: say "The towers are far above you."]
"
S536: " [1: if first trying foyer-description-oneshot begin]
"
S537: " [2: say "filled with sheeted furniture and gloom. The air is
faintly damp, silent, scented with mold and furniture polish. Well. Not very
cheery at the moment.[break]"]
"
S538: " [3: say "The wallpaper has promise, mind you.[break]"]
"
S539: " [4: say "But now is not the time. No doubt things will liven up
when the guests arrive -- [italic type]that[roman type] will be the time. You
shift your perceptions from the [italic type]now[roman type] to the [italic
type]maybe[roman type]..."]
"
S540: " [7: say "charmingly gaslit, and filled with stuffed peacocks and
overstuffed divans. The floor is covered with an ornate Turkish confection, and
the walls are hung with a lovely yellow-and-taupe flower print. An enormous
coat-tree fills one corner of the room.[break]"]
"
S541: " [8: if foyer-grate-north is closed or foyer-grate-west is closed ,
say "(BUG) The doorways are blocked by steel grates.[break]"]
"
S542: " [9: say "A peaked archway leads north, and a wider doorway opens to
the west. The house's main entrance, to the south, stands [openness of front
door]."]
"
S543: " [1: say "The front door is solidly, massively, obdurately shut. And
many other -ly words besides."]
"
S544: " [1: say "Manipulation of gross material substance is not your
forte."]
"
S545: " [2: if the front door is closed , say "[break]But your movements
have already had an effect on the door. No doubt your passage produces etheric
currents, which change the house's perception of itself. A bit of
experimentation should give you the trick of it.[break]"]
"
S546: " [1: say "If the carpet wants to hitch itself aside and reveal a
secret passage, no doubt it will do so. (You give the front door a glare.)"]
"
S547: " [1: try searching the turkish carpet]
"
S548: " [1: try searching the turkish carpet]
"
S549: " [1: say "...a casual arrangement of davenports and ottomans,
surrounding tiny tea tables and a shallow fireplace. The room is subtly divided
into conversation spaces and private corners -- an excellent use of space. The
wallpaper does not distract.[break]"]
"
S550: " [2: say "Peaked archways lead north, east, and south[if
foyer-grate-north is closed], but the south one is barred by a heavy steel
grating[end if]. A smaller doorway leads west."]
"
S551: " [1: if the foyer-grate-north is closed begin]
"
S552: " [3: notice the grating-note]
"
S553: " [6: if the grating-note is noticed begin]
"
S554: " [7: erase the vine-arch-note]
"
S555: " [8: fully understand the grating-note]
"
S556: " [1: if the item described is open begin]
"
S557: " [2: say "[the normal description of the item described][break]"]
"
S558: " [5: say "A steel grating has slid down, blocking the [if the item
described is foyer-grate-north]south archway[otherwise]east doorway[end if]"]
"
S559: " [6: if first trying grating-portal-oneshot , say ". You wonder idly
what kind of person installs a portcullis in his foyer. Of course it's really a
[italic type]configurational[roman type] portcullis -- a knot in the geometry
of the house. So it might only exist in the early 18th century. Or it might
represent the Viscount's fear of stampeding haddock. From your point of view,
which is all that matters, it's a steel grate"]
"
S560: " [1: say "A steel grating blocks the way."]
"
S561: " [1: say "You can make out the Foyer on the other side."]
"
S562: " [1: say "It's an archway, not a door."]
"
S563: " [1: if the ending has happened begin]
"
S564: " [5: if the front door is open , now the front door is closed]
"
S565: " [6: else now the front door is open]
"
S566: " [8: near-notice peaked-arches-note]
"
S567: " [9: if in the foyer and the front door is open begin]
"
S568: " [10: say "As you move through the archway, the front door swings
open again, behind you on the other side of the room"]
"
S569: " [11: if first trying the seeing-door-oneshot , say ". [the
description of the seeing-door-oneshot]"]
"
S570: " Users zarf src if wallpaper Wallpaper inform Source story ni"
S571: " [12: say ".[break]This is..."]
"
S572: " [15: if in the sitting room and the front door is closed begin]
"
S573: " [16: say "As you re-enter the foyer, you see that the front door is
open -- but swinging shut, as you move through the archway"]
"
S574: " [17: if first trying the seeing-door-oneshot , say ". [the
description of the seeing-door-oneshot]"]
"
S575: " Users zarf src if wallpaper Wallpaper inform Source story ni"
S576: " [18: say ".[break]This is..."]
"
S577: " [21: choose a random row in the table of generic travel verbs]
"
S578: " [22: say "As you [word entry] through the archway, "]
"
S579: " [23: if in the foyer , say "the front door swings shut, behind you.
Ahead is..."]
"
S580: " [24: else say "the front door swings open before you, in..."]
"
S581: " [1: if the ending has happened begin]
"
S582: " [5: if the front door is open , now the front door is closed]
"
S583: " [6: else now the front door is open]
"
S584: " [8: far-notice peaked-arches-note]
"
S585: " [9: choose a random row in the table of generic travel verbs]
"
S586: " [10: say "As you [word entry] through the archway, you hear a door
[if the front door is open]open[otherwise]close[end if] somewhere. The arch
leads to..."]
"
S587: " [1: say "It's an archway, not a door."]
"
S588: " [1: say "northern peaked archway"]
"
S589: " [1: say "eastern peaked archway"]
"
S590: " [1: say "southern peaked archway"]
"
S591: " [1: notice the library-door-note]
"
S592: " [2: if the library-door is open begin]
"
S593: " [3: fully understand the library-door-note]
"
S594: " [4: erase the southeast-note]
"
S595: " [6: if the foyer-grate-west is closed begin]
"
S596: " [8: notice the grating-note]
"
S597: " [11: if the grating-note is noticed begin]
"
S598: " [12: erase the vine-arch-note]
"
S599: " [13: fully understand the grating-note]
"
S600: " [1: say "It's an doorway, not a door."]
"
S601: " [1: if the location is the foyer , rotate the tower clockwise]
"
S602: " [2: else rotate the tower counterclockwise]
"
S603: " [4: notice the rotate-arch-note]
"
S604: " [5: choose a random row in the table of generic travel verbs]
"
S605: " [6: say "As you [word entry] through the doorway, you hear a
rumbling and squeaking[if first trying the hear-rotate-oneshot], as if some
ponderous clockwork were revolving[end if] overhead.[break]This is..."]
"
S606: " [1: notice the pantry-door-note]
"
S607: " [2: if the pantry-door is open begin]
"
S608: " [3: fully understand the pantry-door-note]
"
S609: " [4: erase the northwest-note]
"
S610: " [1: say "It's a doorway, not a door."]
"
S611: " [1: now the grating-discovery is one]
"
S612: " [1: if the ending has happened begin]
"
S613: " [5: if foyer-grate-west is open begin]
"
S614: " [6: now all grating-portals are closed]
"
S615: " [10: now all grating-portals are open]
"
S616: " [11: fully understand vine-arch-note]
"
S617: " [13: choose a random row in the table of generic travel verbs]
"
S618: " [14: let the direction-text be " from the foyer"]
"
S619: " [15: if grating-discovery is zero begin]
"
S620: " [16: if p is the library-door , change the direction-text to ",
somewhere to the east"]
"
S621: " [17: else change the direction-text to ", somewhere to the
southeast"]
"
S622: " [20: say "As you [word entry] through the [if P is
ivy-archway]archway[otherwise]door[end if], "]
"
S623: " [21: if foyer-grate-west is open , say "you hear a
clanking[direction-text], as if a metal chain were being drawn up.[break]You
enter..."]
"
S624: " [22: otherwise say "you hear a rattle and
clank[direction-text].[break]You enter..."]
"
S625: " [1: say "It's an archway, not a door."]
"
S626: " [1: say "It doesn't look that homey."]
"
S627: " [1: if the secret-shelf-door is open begin]
"
S628: " [2: erase the low-arch-note]
"
S629: " [3: notice the secret-note]
"
S630: " [4: fully understand the secret-note]
"
S631: " [1: say "Nothing happens."]
"
S632: " [1: say "Under the books are more books."]
"
S633: " [1: if a random chance of 47 in 101 succeeds , say "[Interjection]
-- you discover [italic type][book title].[roman type]"]
"
S634: " [2: else say "You discover [italic type][book title][period][roman
type] [Interjection]."]
"
S635: " [1: notice the trap-door-note]
"
S636: " [2: notice the hallway-door-note]
"
S637: " [3: if the hallway-door is open begin]
"
S638: " [4: fully understand the hallway-door-note]
"
S639: " [5: erase the northeast-note]
"
S640: " [7: if the secret-shelf-door is open begin]
"
S641: " [8: erase the low-arch-note]
"
S642: " [9: notice the secret-note]
"
S643: " [10: fully understand the secret-note]
"
S644: " [1: if the secret-shelf-door is closed begin]
"
S645: " [2: say "You can no longer see any trace of the secret door."]
"
S646: " [5: if in the library , say "A bookshelf, previously notable only
for the dustiness of its poetic tomes"]
"
S647: " [6: else say "A rack, previously notable only for the murkiness of
its fruit preserves"]
"
S648: " [8: say ", has revealed itself to be a secret door. A narrow gap is
visible beyond."]
"
S649: " [1: say default no-go message]
"
S650: " [1: say "You duck through the secret door, into..."]
"
S651: " [1: say "You can make out the [if in
Library]pantry[otherwise]library[end if]."]
"
S652: " [1: say "All the containers are sealed, so there should be no
order. Nonetheless, there are traces of... well, everything. With vinegar."]
"
S653: " [1: try smelling the provender]
"
S654: " [1: if the french doors is impassable begin]
"
S655: " [2: say "but the French doors are"]
"
S656: " [3: if the wooden door is impassable , say " also"]
"
S657: " [7: say "and the French doors are open"]
"
S658: " [1: notice the atelier-door-note]
"
S659: " [2: notice the french-door-note]
"
S660: " [3: check-discover the french-door-note]
"
S661: " [1: say "The wooden door closes behind you. You are now in..."]
"
S662: " [1: if in the conservatory , try examining the remote-garden]
"
S663: " [2: else try examining the remote-conservatory]
"
S664: " [1: say "The French doors are closed."]
"
S665: " [1: say "The French doors close gently behind you. You are now
in..."]
"
S666: " [1: try examining the remote-garden]
"
S667: " [1: say "Under the dustcloth is a piano. Under the piano is nothing
of note."]
"
S668: " [1: try examining the metronomes]
"
S669: " [1: notice the garden-door-note]
"
S670: " [2: notice the french-door-note]
"
S671: " [3: fully understand the french-door-note]
"
S672: " [4: check-discover the french-door-note]
"
S673: " [1: try entering the tower stairway]
"
S674: " [1: if the location is the garden , say "You climb the stairs to
the top of..."]
"
S675: " [2: else say "You descend the tower stairs, and find yourself
in..."]
"
S676: " [1: try examining the remote-conservatory]
"
S677: " [1: say "Nothing is concealed among the flowers."]
"
S678: " [1: say "Walking on the flowers would be boorish."]
"
S679: " [1: say "Warm earth, cool water, and the trailing scent of the
flowers."]
"
S680: " [1: try smelling the flowers]
"
S681: " [1: say "You walk along the paths for a while. It is relaxing, but
not metaphysically significant."]
"
S682: " [1: try examining the well]
"
S683: " [1: say "Exploring the water would be neither pleasant nor
productive."]
"
S684: " [1: if the french doors inject the conservatory begin]
"
S685: " [2: now the french doors inject the garden]
"
S686: " [3: now the small door injects the rarely-used room]
"
S687: " [6: now the french doors inject the conservatory]
"
S688: " [7: now the small door injects the garden]
"
S689: " [1: fully understand the atelier-door-note]
"
S690: " [1: try examining the atelier-table]
"
S691: " [1: if the small door is impassable , say "is closed"]
"
S692: " [2: else say "leads out to the garden"]
"
S693: " [1: fully understand the garden-door-note]
"
S694: " [2: say "The small door closes behind you. You are now in..."]
"
S695: " [1: if the ending has happened begin]
"
S696: " [5: if the secret-shelf-door is open begin]
"
S697: " [6: now the secret-shelf-door is closed]
"
S698: " [7: fully understand low-arch-note]
"
S699: " [10: now the secret-shelf-door is open]
"
S700: " [13: say "As you pass through the archway, there is a faint [if the
secret-shelf-door is open]squeaking noise[otherwise]creak-thump[end if] from
the far west side of the house.[break]The arch leads to..."]
"
S701: " [1: say "It's an archway, not a door."]
"
S702: " [1: say "Treasures are undoubtedly buried and lost in this room.
Retrieving them is not your concern, of course[if legacy-intent is not
handled]. But it is the concern of those who will soon arrive -- you see a
legacy intention amid the rubbish[end if]."]
"
S703: " [1: notice the floor-segment-note]
"
S704: " [1: say "The opening is too high to reach."]
"
S705: " [1: fully understand the ne-tower-gap-note]
"
S706: " [2: say "You slide through the opening and drop silently to the
floor of..."]
"
S707: " [1: try examining the tower-opening-ne]
"
S708: " [1: try entering the tower-opening-ne]
"
S709: " [1: notice the uninteresting-door-note]
"
S710: " [1: notice the uninteresting-door-note]
"
S711: " [1: notice the ne-tower-gap-note]
"
S712: " [1: let loc be "down the hall"]
"
S713: " [2: if the location is western hallway , change loc to "to the
west"]
"
S714: " [3: if the location is west end hallway , change loc to "to the
east"]
"
S715: " [4: if the floor level is two begin]
"
S716: " [5: if the moving-floor is not discovered , say "[if location is
Western Hallway or location is West End Hallway]Immediately[otherwise]Down the
hall[end if] to the [if location is West End Hallway]east[otherwise]west[end
if], you see a curious anomaly. A segment of the corridor floor has been
elevated -- via some sort of clockwork mechanism -- all the way to the ceiling,
if not higher."]
"
S717: " [6: else say "The moving floor segment [loc] is elevated to ceiling
level."]
"
S718: " [9: if the floor level is one , say "The moving floor segment [loc]
has returned to ground level."]
"
S719: " [10: if the floor level is zero , say "The floor segment [loc] has
dropped down out of sight, leaving a square opening."]
"
S720: " [1: say "Part of the hallway floor"]
"
S721: " [2: if the location is the west end hallway , say ", directly to
the east,"]
"
S722: " [3: if the location is the western hallway , say ", directly to the
west,"]
"
S723: " [4: if the floor level is two , say " has been raised up through
the ceiling. The space where it was is now occupied by baroque clockwork, which
must be supporting it"]
"
S724: " [5: if the floor level is one , say " appears to be mobile; it is
currently level with the rest of the hallway"]
"
S725: " [6: if the floor level is zero , say " has descended into the lower
depths of the house"]
"
S726: " [7: if the location is the eastern hallway or the location is the
east end hallway begin]
"
S727: " [8: say ". You cannot see more from this distance."]
"
S728: " [1: say "The moving floor segment is well down the hall from you.
You'll have to approach more closely."]
"
S729: " [1: if the floor level is two , say "The clockwork is most likely
merely symbolic. Which does not mean it is not an obstacle."]
"
S730: " [2: if the floor level is one , say "Nothing is now visible but an
outline in the floor."]
"
S731: " [3: if the floor level is zero , say "You can see nothing below."]
"
S732: " [1: try entering the moving-floor]
"
S733: " [1: try entering the moving-floor]
"
S734: " [1: if the floor level is two , say "The clockwork is too tightly
constructed to pass through."]
"
S735: " [2: if the floor level is one , say "The segment is closed now."]
"
S736: " [3: if the floor level is zero , say "You would normally be
untroubled by a drop into a lightless cellar. But this elevating mechanism is a
configurational knot -- a notion in the house's mind -- not a physical
mechanism. (Who would be absurd enough to build such a thing for real?) You
could very well fall forever."]
"
S737: " [2: if h is hallway-link-1 and the location is east end hallway ,
let dir be west]
"
S738: " [3: if h is hallway-link-2 and the location is eastern hallway ,
let dir be west]
"
S739: " [4: if the ending has happened begin]
"
S740: " [5: say "You walk along the hallway, to..."]
"
S741: " [8: if dir is east and the floor level is zero begin]
"
S742: " [9: say "You hear a grinding sound from the hole in the floor as
you reach..."]
"
S743: " [12: if dir is west and the floor level is two begin]
"
S744: " [13: say "The clockwork quivers and emits a grinding sound, but
does not move, as you reach..."]
"
S745: " [17: say "As you move along the corridor, you hear a whirr behind
you"]
"
S746: " [18: if the floor level is one , say ". You glance back to see the
floor segment sinking downward. It drops out of sight as you approach..."]
"
S747: " [19: else say ". You glance back to see the clockwork descending.
The floor reaches an even level as you approach..."]
"
S748: " [21: change the floor level to the floor level minus one]
"
S749: " [22: now the moving-floor is discovered]
"
S750: " [23: real-notice the floor-segment-note]
"
S751: " [26: say "As you move along the corridor, you hear a whirr"]
"
S752: " [27: if the floor level is one , say ", and you see the floor
segment rising again. It reaches the ceiling as you approach..."]
"
S753: " [28: else say ", and you see the floor segment rising into place
again. It reaches an even level as you approach..."]
"
S754: " [30: change the floor level to the floor level plus one]
"
S755: " [31: now the moving-floor is discovered]
"
S756: " [32: fully understand the floor-segment-note]
"
S757: " [1: if the ending has happened begin]
"
S758: " [2: if the location is the western hallway begin]
"
S759: " [3: say "The floor segment politely lifts you to the tower roof,
and then descends after you step off."]
"
S760: " [4: move the player to the north-west tower]
"
S761: " [7: say "The floor segment politely lowers you to the cellar, and
then ascends after you step off."]
"
S762: " [8: move the player to the wine cellar]
"
S763: " [12: if the floor level is zero begin]
"
S764: " [13: say "There is a gaping hole in the floor there[if first trying
floor-down-oneshot]. It fills the width of the hallway, and you're not the
jumping type. So getting past will be problematic[end if]."]
"
S765: " [16: if the floor level is two begin]
"
S766: " [17: say "The corridor is blocked by the clockwork machinery[if
first trying floor-up-oneshot]. It fills the width of the hallway. You can make
out that the corridor continues beyond it, but getting past will be
problematic[end if]."]
"
S767: " [20: if the location is the western hallway begin]
"
S768: " [21: say "As you step onto the floor segment, it begins rising with
a smooth whirr. Two steps take you across it, and you are lifted into open
air."]
"
S769: " [22: notice the bridge-note]
"
S770: " [23: now the floor level is two]
"
S771: " [24: fully understand the floor-segment-note]
"
S772: " [25: move the player to the north-west tower]
"
S773: " [28: say "As you step onto the floor segment, it begins descending
with a smooth whirr. Two steps take you across it, and you are lowered into
musty dimness."]
"
S774: " [29: now the floor level is zero]
"
S775: " [30: fully understand the floor-segment-note]
"
S776: " [31: move the player to the wine cellar]
"
S777: " [1: now the tunnel is southgoing]
"
S778: " [1: say "An inventory of the wines would be of no value to you."]
"
S779: " [1: say "Best not to ask."]
"
S780: " [1: try smelling the bottles]
"
S781: " [1: try entering the cellar-opening]
"
S782: " [1: try entering the cellar-opening]
"
S783: " [1: say "The opening is too high to reach."]
"
S784: " [1: try examining the cellar-opening]
"
S785: " [1: say "You can see no trace of the opening[if first trying
no-clockwork-oneshot]. Nor of the clockwork that should be below it. Ah, the
vagaries of subjective architecture[end if]."]
"
S786: " [1: say "The trap door is solidly closed."]
"
S787: " [1: fully understand the trap-door-note]
"
S788: " [2: say "You ascend. As you climb to your feet, the trap door
thumps sullenly shut, leaving you in..."]
"
S789: " [1: if the location is the pantry , say "You descend to..."]
"
S790: " [2: else say "You ascend to..."]
"
S791: " [1: now the tunnel is northgoing]
"
S792: " [1: try entering the disused stairway]
"
S793: " [1: if the location is the other cellar , say "You climb the
lengthy stairs, emerging at the top of..."]
"
S794: " [2: else say "You descend the stairs, around and around, to..."]
"
S795: " [1: say "The sky will never come within your reach."]
"
S796: " [1: say "You are at the top of the tower."]
"
S797: " [1: if the location is the central tower begin]
"
S798: " [2: say "Four towers stand above the mansion, surrounding this
central one, in the hemicardinal directions. A bridge stretches to the [tower
rotation] one."]
"
S799: " [5: if the location is the tight rope begin]
"
S800: " [6: say "Five towers stand above the mansion. You are midway
between the two northernmost; the larger central tower is some distance to the
south. You can see a bridge running from that central tower to the [tower
rotation]."]
"
S801: " [9: say "Four other towers stand above the mansion, to the"]
"
S802: " [10: if location is north-west tower , say " east, south, and (two)
southeast"]
"
S803: " [11: if location is north-east tower , say " west, south, and (two)
southwest"]
"
S804: " [12: if location is south-west tower , say " east, north, and (two)
northeast"]
"
S805: " [13: if location is south-east tower , say " west, north, and (two)
northwest"]
"
S806: " [14: say ". The central tower of the quincunx is rather the
largest"]
"
S807: " [15: if tower rotation is the facing of the location , say ". A
bridge runs towards it"]
"
S808: " [16: else say ". You can see a bridge from it to the [tower
rotation] tower"]
"
S809: " [1: say "The towers are distant."]
"
S810: " [1: if the location is the central tower begin]
"
S811: " [2: say "A narrow bridge stretches from here to the [tower
rotation] tower."]
"
S812: " [5: if the facing of the location is the tower rotation , say "A
narrow bridge stretches from here to the central tower."]
"
S813: " [6: else say "You can make out a bridge, spanning from the central
tower to the [tower rotation] one. Not much good to you here, clearly."]
"
S814: " [1: if the location is not the central tower , decide yes]
"
S815: " [2: if the facing of d is the tower rotation , decide yes]
"
S816: " [1: say "You traverse the bridge to..."]
"
S817: " [1: now the hallway-door is open]
"
S818: " [2: notice the northeast-note]
"
S819: " [3: say "You step onto the bridge and begin walking [opposite of
facing of location]. You hear the distant clunk of a door opening as you
approach..."]
"
S820: " Users zarf src if wallpaper Wallpaper inform Source story ni"
S821: " [1: now the pantry-door is open]
"
S822: " [2: notice the northwest-note]
"
S823: " [3: say "You step onto the bridge and begin walking [opposite of
facing of location]. You hear the distant thunk of a door opening as you
approach..."]
"
S824: " Users zarf src if wallpaper Wallpaper inform Source story ni"
S825: " [1: now the library-door is open]
"
S826: " [2: notice the southeast-note]
"
S827: " [3: say "You step onto the bridge and begin walking [opposite of
facing of location]. You hear the distant kerchunk of a door opening as you
approach..."]
"
S828: " Users zarf src if wallpaper Wallpaper inform Source story ni"
S829: " [1: reverse the garden doors]
"
S830: " [2: notice the southwest-note]
"
S831: " [3: say "You step onto the bridge and begin walking [opposite of
facing of location]. You hear the distant sounds of two doors opening as you
approach..."]
"
S832: " Users zarf src if wallpaper Wallpaper inform Source story ni"
S833: " [1: if the location is the central tower , say "The bridge leads
[tower rotation], not [facing of D]."]
"
S834: " [2: else say "There is no bridge from here to the central tower."]
"
S835: " [1: let newdir be northwest]
"
S836: " [2: if the tower rotation is northwest , let newdir be northeast]
"
S837: " [3: if the tower rotation is northeast , let newdir be southeast]
"
S838: " [4: if the tower rotation is southeast , let newdir be southwest]
"
S839: " [5: change the tower rotation to newdir]
"
S840: " [1: let newdir be northeast]
"
S841: " [2: if the tower rotation is northeast , let newdir be northwest]
"
S842: " [3: if the tower rotation is northwest , let newdir be southwest]
"
S843: " [4: if the tower rotation is southwest , let newdir be southeast]
"
S844: " [5: change the tower rotation to newdir]
"
S845: " [1: if the facing of the location is the tower rotation begin]
"
S846: " [2: if the location is the north-west tower or the north-east tower
, say "A narrow bridge extends towards you from the center tower. It runs right
to your windowsill; you could easily climb out the [opposite of tower rotation]
window."]
"
S847: " [3: else say "A narrow bridge extends towards you from the center
tower. It runs right to the [opposite of tower rotation] edge of your roof."]
"
S848: " Users zarf src if wallpaper Wallpaper inform Source story ni"
S849: " Users zarf src if wallpaper Wallpaper inform Source story ni"
S850: " [7: say "A narrow bridge appears to extend from the center tower to
the [tower rotation] one."]
"
S851: " [1: if the floor level is two , say "Standing on the floor-section
produces no interesting reaction."]
"
S852: " [2: else say "You would normally be untroubled by a fall into a
tower. But this elevating mechanism is a configurational knot -- a notion in
the house's mind -- not a physical mechanism. (Who would be absurd enough to
build such a thing for real?) You could very well fall forever."]
"
S853: " [1: try entering the nw-tower-opening]
"
S854: " [1: try entering the nw-tower-opening]
"
S855: " [1: try examining the nw-tower-opening]
"
S856: " [1: say "There is no way down into the house from here."]
"
S857: " [1: say "The bridge leads [tower rotation], not north."]
"
S858: " [1: say "The bridge leads [tower rotation], not south."]
"
S859: " [1: say "The bridge leads [tower rotation], not east."]
"
S860: " [1: say "The bridge leads [tower rotation], not west."]
"
S861: " [1: if the location is tight rope , say "The rope stretches towards
the tower to the [F]."]
"
S862: " [2: else say "The rope is tied to the windowsill. It stretches away
into the dark sky, to the [opposite of F], towards the adjacent north[opposite
of F] tower. It's quite taut; you could walk along it with no trouble at all."]
"
S863: " Users zarf src if wallpaper Wallpaper inform Source story ni"
S864: " Users zarf src if wallpaper Wallpaper inform Source story ni"
S865: " [3: let dest be the tight rope]
"
S866: " [4: if the location is north-east tower , let dir be west]
"
S867: " [5: if the location is the tight rope begin]
"
S868: " [6: if rl is rope-link-w , let dir be west]
"
S869: " [7: if rl is rope-link-w , let dest be the north-west tower]
"
S870: " [8: else let dest be the north-east tower]
"
S871: " [12: rotate the tower clockwise]
"
S872: " [13: if the tower rotation is northeast , let underfoot be one]
"
S873: " [16: rotate the tower counterclockwise]
"
S874: " [17: if the tower rotation is northwest , let underfoot be one]
"
S875: " [19: real-notice the bridge-note]
"
S876: " [20: if the location is the tight rope , say "As you stride along
the rope"]
"
S877: " [21: else say "You hop lightly onto the sill, step onto the rope,
and stride [dir]wards. As you move"]
"
S878: " [23: say ", the central tower revolves [if dir is
east]clockwise[otherwise]counterclockwise[end if] with a ponderous rumble"]
"
S879: " [24: if first trying see-tower-oneshot , say ".[break]The bridge,
attached as it is to the tower, revolves [if dir is
east]clockwise[otherwise]counterclockwise[end if] as well. It"]
"
S880: " [25: else say ". The bridge"]
"
S881: " [27: if underfoot is one , say " passes swiftly under your feet,
and"]
"
S882: " [28: say " is now pointing at the [tower rotation] tower"]
"
S883: " [29: if dest is the tight rope begin]
"
S884: " [30: say ". You stop in the middle of"]
"
S885: " [33: if the facing of the dest is the tower rotation , say "; you
follow it to"]
"
S886: " [34: else say ". The rope, however, takes you to"]
"
S887: " [1: say "That would be quite a rope trick."]
"
S888: " [1: say "You would rather reach one of the towers before
descending."]
"
S889: " [1: say "East and west would seem to be your options."]
"
S890: " [1: say "You bounce a few times, but it really doesn't suit you."]
"
S891: " [1: say "The bridge is nowhere near your perch."]
"
S892: " [1: now the french doors are open]
"
S893: " [2: now the small door is open]
"
S894: " [3: now the trap door is open]
"
S895: " [4: now the wooden door is open]
"
S896: " [5: now the pantry-door is open]
"
S897: " [6: now the hallway-door is open]
"
S898: " [7: now the library-door is open]
"
S899: " [8: now the front door is open]
"
S900: " [9: now the secret-shelf-door is open]
"
S901: " [10: now the foyer-grate-north is open]
"
S902: " [11: now the foyer-grate-west is open]
"
S903: " [12: now the floor level is 1]
"
S904: " [13: now the courtyard is revisited]
"
S905: " [14: invoke the intro-set-1]
"
S906: " [15: invoke the intro-set-2]
"
S907: " [16: invoke the intro-set-3]
"
S908: " [17: invoke the intro-set-4]
"
S909: " [18: invoke the intro-set-5]
"
S910: " [19: invoke the drinks-set-1]
"
S911: " [20: say "Probabilities shift and solidify. The [italic
type]dramatis personae,[roman type] you sense, are now certain to arrive. You
should return to the house (which should now be much less obstreperous) to
consider their intentions."]
"
S912: " [2: say notes recitation of deaths]
"
S913: " [3: say "[break]Which brings this assignment to a timely, if
somewhat exhausting, close. No rest for the messenger, of course. The next pack
of cards is already being shuffled, and their road has yet to be paved..."]
"
S914: " [1: say " ([color of IN])"]
"
S915: " [1: if the noun is part of something ( called parent ) , change the
current target to the parent]
"
S916: " [2: else change the current target to the location of the noun]
"
S917: " [4: try importing the noun from the current target]
"
S918: " [1: if the player has the noun , instead say "You have taken that
already."]
"
S919: " [1: move the noun to the player]
"
S920: " [2: change the visible invocations to zero]
"
S921: " [3: change the visible uninvocations to zero]
"
S922: " [4: carry out the extracting activity with the noun]
"
S923: " [5: if the visible invocations is zero begin]
"
S924: " [6: if the visible uninvocations is zero , say "Taken."]
"
S925: " [7: else say "Taken. The intention's consequences fade."]
"
S926: " [1: change the current target to the location]
"
S927: " [2: if nottrue committable noun begin]
"
S928: " Users zarf src if wallpaper Wallpaper inform Source story ni"
S929: " [3: carry out the noncommitting activity with noun]
"
S930: " [6: move the noun to the current target]
"
S931: " [7: change the visible invocations to zero]
"
S932: " [8: change the visible uninvocations to zero]
"
S933: " [9: carry out the committing activity with noun]
"
S934: " [10: if visible invocations is zero , say default commit of noun]
"
S935: " Users zarf src if wallpaper Wallpaper inform Source story ni"
S936: " [1: if the second noun is the player , instead say "No one here
knows you exist. You are merely a temporary vessel for their intentions."]
"
S937: " [2: if the second noun is an intention , instead say "How amusingly
abstract."]
"
S938: " [3: change the current target to the second noun]
"
S939: " [4: if nottrue committable noun begin]
"
S940: " Users zarf src if wallpaper Wallpaper inform Source story ni"
S941: " [5: carry out the noncommitting activity with noun]
"
S942: " [8: now the noun is part of the current target]
"
S943: " [9: change the visible invocations to zero]
"
S944: " [10: change the visible uninvocations to zero]
"
S945: " [11: carry out the committing activity with noun]
"
S946: " [12: if visible invocations is zero , say default commit of noun]
"
S947: " Users zarf src if wallpaper Wallpaper inform Source story ni"
S948: " [1: try putting the noun on the second noun]
"
S949: " [1: try putting the noun on the second noun]
"
S950: " [1: change current acceptability to zero]
"
S951: " [2: carry out the checking acceptability activity with in]
"
S952: " [3: if the current acceptability is not zero , decide yes]
"
S953: " [1: if o is the current target , change the current acceptability
to one]
"
S954: " [1: if the current target is an inform library animate object
begin]
"
S955: " [2: if the current target acts plural begin]
"
S956: " [3: say "They are not the best recipients"]
"
S957: " [6: if current target is female , say "She"]
"
S958: " [9: say " is not the best recipient"]
"
S959: " [11: say " -- at least, not here."]
"
S960: " [14: if the current target is a room , say "This is not the best
place."]
"
S961: " [15: else say "That is not the best place."]
"
S962: " [1: if the current target is a room , say "You release [the IN]."]
"
S963: " [2: else say "You place [the IN] on [the current target]."]
"
S964: " [1: say describe-intention int]
"
S965: " Users zarf src if wallpaper Wallpaper inform Source story ni"
S966: " [1: change the current intention to int]
"
S967: " [2: if int is part of something ( called the item ) , change the
current target to the item]
"
S968: " [3: else change the current target to the location of int]
"
S969: " [5: carry out the describing activity with int]
"
S970: " [1: say default describe-intention]
"
S971: " [1: if the current target is not a room , say "[The current
intention] is within [the current target]."]
"
S972: " [2: else say "[The current intention] is here."]
"
S973: " [1: say "[description of O]"]
"
S974: " Users zarf src if wallpaper Wallpaper inform Source story ni"
S975: " [2: if an intention ( called in ) is part of o begin]
"
S976: " [3: if in shows up by o , say "[break][describe-intention IN]"]
"
S977: " Users zarf src if wallpaper Wallpaper inform Source story ni"
S978: " Users zarf src if wallpaper Wallpaper inform Source story ni"
S979: " [1: repeat with item running through intentions begin]
"
S980: " [repetition with item set to "
S981: " [2: if item is part of something ( called p ) begin]
"
S982: " [3: if p is the player , next repetition]
"
S983: " [4: if the p is a set-piece , next repetition]
"
S984: " [5: if p is in location and item shows up by p , say
describe-intention item]
"
S985: " Users zarf src if wallpaper Wallpaper inform Source story ni"
S986: " Users zarf src if wallpaper Wallpaper inform Source story ni"
S987: " [1: if o is the well , decide no]
"
S988: " [2: if o is the woodstove , decide no]
"
S989: " [3: if o is the chandelier , decide no]
"
S990: " [4: if o is the smooch-set-2-lady begin]
"
S991: " [5: if the smooch-set-3-lady is in the location , decide no]
"
S992: " [7: if o is the smooch-set-2-cousin begin]
"
S993: " [8: if the smooch-set-3-cousin is in the location , decide no]
"
S994: " [10: if o is the smooch-set-2-butler begin]
"
S995: " [11: if the smooch-set-3-butler is in the location , decide no]
"
S996: " [1: say "[italic type]([ellipsis][the INT][ellipsis])[roman type]"]
"
S997: " [1: let r be the destination of s]
"
S998: " [7: now all set-pieces in r are in the intention-buffer]
"
S999: " [9: now all set-pieces in the intention-buffer are in r]
"
S1000: " [11: if the location is r begin]
"
S1001: " [12: if the visible invocations is not zero , say line break]
"
S1002: " [13: say appearance of piece s]
"
S1003: " [14: increase the visible invocations by one]
"
S1004: " [1: if the location encloses s , increase the visible
uninvocations by one]
"
S1005: " Users zarf src if wallpaper Wallpaper inform Source story ni"
S1006: " [1: now the fate of a is the null-intent]
"
S1007: " [4: increase the living count by one]
"
S1008: " [1: now the fate of a is n]
"
S1009: " [4: decrease the living count by one]
"
S1010: " [1: if the stealth-intent is part of the dining-set-1-viscount
begin]
"
S1011: " [2: mark viscount dead by stealth-intent]
"
S1012: " [5: uninvoke ring-set-3-viscount]
"
S1013: " [6: uninvoke rat-set-3-viscount]
"
S1014: " [7: uninvoke smooch-set-3-cousin]
"
S1015: " [8: invoke knife-set-1-viscount]
"
S1016: " [11: if the melee-intent is part of the chandelier begin]
"
S1017: " [12: mark viscount dead by melee-intent]
"
S1018: " [14: uninvoke rat-set-3-viscount]
"
S1019: " [15: uninvoke ring-set-3-viscount]
"
S1020: " [16: uninvoke knife-set-1-viscount]
"
S1021: " [17: uninvoke smooch-set-3-cousin]
"
S1022: " [21: if the melee-intent is part of the intro-set-1 , uninvoke
poker-set-1]
"
S1023: " [22: else invoke poker-set-1]
"
S1024: " [25: uninvoke knife-set-1-viscount]
"
S1025: " [26: if the melee-intent is part of the smooch-set-2-cousin begin]
"
S1026: " [27: mark viscount dead by melee-intent]
"
S1027: " [28: uninvoke rat-set-3-viscount]
"
S1028: " [29: uninvoke ring-set-3-viscount]
"
S1029: " [30: invoke smooch-set-3-cousin]
"
S1030: " [33: if the toxic-intent is part of the drinks-set-3-scotch begin]
"
S1031: " [34: mark viscount dead by toxic-intent]
"
S1032: " [35: uninvoke ring-set-3-viscount]
"
S1033: " [36: uninvoke smooch-set-3-cousin]
"
S1034: " [37: invoke rat-set-3-viscount]
"
S1035: " [40: if the chemic-intent is part of the drinks-set-2-scotch
begin]
"
S1036: " [41: mark viscount dead by chemic-intent]
"
S1037: " [42: uninvoke rat-set-3-viscount]
"
S1038: " [43: uninvoke smooch-set-3-cousin]
"
S1039: " [44: invoke ring-set-3-viscount]
"
S1040: " [48: uninvoke rat-set-3-viscount]
"
S1041: " [49: uninvoke ring-set-3-viscount]
"
S1042: " [50: uninvoke smooch-set-3-cousin]
"
S1043: " [1: if the melee-intent is part of the smooch-set-2-cousin and the
stealth-intent is not part of the dining-set-1-viscount begin]
"
S1044: " [2: mark cousin dead by melee-intent]
"
S1045: " [3: uninvoke rat-set-3-cousin]
"
S1046: " [4: uninvoke ring-set-3-cousin]
"
S1047: " [5: invoke smooch-set-3-cousin]
"
S1048: " [8: if the toxic-intent is part of the drinks-set-3-martini begin]
"
S1049: " [9: mark cousin dead by toxic-intent]
"
S1050: " [10: uninvoke ring-set-3-cousin]
"
S1051: " [11: uninvoke smooch-set-3-cousin]
"
S1052: " [12: invoke rat-set-3-cousin]
"
S1053: " [15: if the chemic-intent is part of the drinks-set-2-martini
begin]
"
S1054: " [16: mark cousin dead by chemic-intent]
"
S1055: " [17: uninvoke rat-set-3-cousin]
"
S1056: " [18: uninvoke smooch-set-3-cousin]
"
S1057: " [19: invoke ring-set-3-cousin]
"
S1058: " [23: uninvoke rat-set-3-cousin]
"
S1059: " [24: uninvoke ring-set-3-cousin]
"
S1060: " [25: uninvoke smooch-set-3-cousin]
"
S1061: " [1: if the stealth-intent is part of the dining-set-1-madame
begin]
"
S1062: " [2: mark madame dead by stealth-intent]
"
S1063: " [3: uninvoke ring-set-3-madame]
"
S1064: " [4: uninvoke rat-set-3-madame]
"
S1065: " [5: uninvoke device-set-4-madame]
"
S1066: " [6: invoke knife-set-1-madame]
"
S1067: " [9: if the toxic-intent is part of the drinks-set-3-sherry begin]
"
S1068: " [10: mark madame dead by toxic-intent]
"
S1069: " [11: uninvoke ring-set-3-madame]
"
S1070: " [12: uninvoke knife-set-1-madame]
"
S1071: " [13: uninvoke device-set-4-madame]
"
S1072: " [14: invoke rat-set-3-madame]
"
S1073: " [17: if the chemic-intent is part of the drinks-set-2-sherry
begin]
"
S1074: " [18: mark madame dead by chemic-intent]
"
S1075: " [19: uninvoke rat-set-3-madame]
"
S1076: " [20: uninvoke knife-set-1-madame]
"
S1077: " [21: uninvoke device-set-4-madame]
"
S1078: " [22: invoke ring-set-3-madame]
"
S1079: " [25: if the oscillic-intent is part of the intro-set-1-madame
begin]
"
S1080: " [26: mark madame dead by oscillic-intent]
"
S1081: " [27: uninvoke knife-set-1-madame]
"
S1082: " [28: uninvoke rat-set-3-madame]
"
S1083: " [29: uninvoke ring-set-3-madame]
"
S1084: " [30: invoke device-set-4-madame]
"
S1085: " [34: uninvoke knife-set-1-madame]
"
S1086: " [35: uninvoke rat-set-3-madame]
"
S1087: " [36: uninvoke ring-set-3-madame]
"
S1088: " [37: uninvoke device-set-4-madame]
"
S1089: " [1: if the stealth-intent is part of the dining-set-1-lady begin]
"
S1090: " [2: mark lady dead by stealth-intent]
"
S1091: " [3: uninvoke rat-set-3-lady]
"
S1092: " [4: uninvoke smooch-set-3-lady]
"
S1093: " [5: uninvoke art-set-3-lady]
"
S1094: " [6: invoke knife-set-1-lady]
"
S1095: " [9: if the melee-intent is part of the smooch-set-2-lady begin]
"
S1096: " [10: mark lady dead by melee-intent]
"
S1097: " [11: uninvoke knife-set-1-lady]
"
S1098: " [12: uninvoke rat-set-3-lady]
"
S1099: " [13: uninvoke art-set-3-lady]
"
S1100: " [14: invoke smooch-set-3-lady]
"
S1101: " [17: if the berserk-intent is part of the art-set-2-lady begin]
"
S1102: " [18: mark lady dead by berserk-intent]
"
S1103: " [19: uninvoke knife-set-1-lady]
"
S1104: " [20: uninvoke rat-set-3-lady]
"
S1105: " [21: uninvoke smooch-set-3-lady]
"
S1106: " [22: invoke art-set-3-lady]
"
S1107: " [25: if the toxic-intent is part of the drinks-set-3-cocktail
begin]
"
S1108: " [26: mark lady dead by toxic-intent]
"
S1109: " [27: uninvoke knife-set-1-lady]
"
S1110: " [28: uninvoke smooch-set-3-lady]
"
S1111: " [29: uninvoke art-set-3-lady]
"
S1112: " [30: invoke rat-set-3-lady]
"
S1113: " [34: uninvoke knife-set-1-lady]
"
S1114: " [35: uninvoke rat-set-3-lady]
"
S1115: " [36: uninvoke smooch-set-3-lady]
"
S1116: " [37: uninvoke art-set-3-lady]
"
S1117: " [1: if the stealth-intent is part of the dining-set-1-butler
begin]
"
S1118: " [2: mark butler dead by stealth-intent]
"
S1119: " [3: uninvoke smooch-set-3-butler]
"
S1120: " [4: uninvoke art-set-3-butler]
"
S1121: " [5: invoke knife-set-1-butler]
"
S1122: " [8: if the melee-intent is part of the smooch-set-2-butler begin]
"
S1123: " [9: mark butler dead by melee-intent]
"
S1124: " [10: uninvoke knife-set-1-butler]
"
S1125: " [11: uninvoke art-set-3-butler]
"
S1126: " [12: invoke smooch-set-3-butler]
"
S1127: " [15: if the berserk-intent is part of the art-set-2-viscount
begin]
"
S1128: " [16: mark butler dead by berserk-intent]
"
S1129: " [17: uninvoke knife-set-1-butler]
"
S1130: " [18: uninvoke smooch-set-3-butler]
"
S1131: " [19: invoke art-set-3-butler]
"
S1132: " [23: uninvoke knife-set-1-butler]
"
S1133: " [24: uninvoke smooch-set-3-butler]
"
S1134: " [25: uninvoke art-set-3-butler]
"
S1135: " [1: if the bacchanal-intent is in the north-west tower begin]
"
S1136: " [2: mark boy dead by bacchanal-intent]
"
S1137: " [3: uninvoke the intro-set-4]
"
S1138: " [9: invoke the intro-set-4]
"
S1139: " [1: if the ringing-intent is part of the well begin]
"
S1140: " [2: mark girl dead by ringing-intent]
"
S1141: " [7: if the ringing-intent is part of the woodstove begin]
"
S1142: " [8: mark girl dead by ringing-intent]
"
S1143: " [1: if first trying the examine-intent-oneshot begin]
"
S1144: " [2: say "It's an intention.[break]Oh, then, let us say that it is
a sphere of radiating light -- like a crystal snow-globe which has exploded, an
infinitesmal moment ago, and then frozen -- exactly the size of a racketball.
Let us say that it is violet.[break]What it [italic type]is,[roman type] is an
intention: the intention of a group of people to come to this house, to drink
wine and play music; to laugh lightly and converse; to indulge their whims; to
tear the place apart looking for the Weyrd Legacy. This is what you've been
looking for[if the legacy-intent is not handled]. You'd better take it
along[end if]."]
"
S1145: " [5: say "It's the intention of many people to come to this house,
all professing different reasons, but all in search of the Weyrd Legacy. It is
violet in color."]
"
S1146: " [6: if the ending has not happened begin]
"
S1147: " [7: if the legacy-intent is not handled , say "[break](Intentions
are not material. You can pick them up and carry them where you wish to place
them.)"]
"
S1148: " [8: if the legacy-intent is handled and the location is not the
courtyard , say "[break](The legacy intent would serve best outside, in the
courtyard.)"]
"
S1149: " [1: if the current target is the rarely-used room , instead say
"An intention, buried in the rubbish, catches your eye. Ah! It's a legacy
intention."]
"
S1150: " [2: if the current target is the courtyard , instead say "The
legacy intent shines violet, drawing the players to this place."]
"
S1151: " [3: say default describe-intention]
"
S1152: " [1: accept target courtyard]
"
S1153: " [1: if the current target is the whimzy garden , instead say "No,
no. The main courtyard, outside."]
"
S1154: " [2: abide by the noncommital rule]
"
S1155: " [2: if first trying the take-intent-oneshot , say "[break]Now, the
best place for this would be... the courtyard, most likely. That would be the
immediate destination for anyone with this intent[if the Courtyard is not
revisited]. You'll have to get back outside, of course...[otherwise].[end
if][break]"]
"
S1156: " [1: instead say "The guests have arrived; this intention is
serving its purpose here."]
"
S1157: " [1: instead say "[Boy] is a well-dressed child of twelve. He will
be engaged in ruining his expensive tailoring through unsupervised
aerobatics."]
"
S1158: " [1: instead say "[Girl] is a girl-child of perhaps eight. She will
sit in a corner, absorbed by the tinkling of the tiny silver bell she will be
playing with."]
"
S1159: " [1: instead say "[Boy] is a well-dressed child of twelve. He will
be engaged in a moody torpor."]
"
S1160: " [1: if the music-intent is part of something ( called target ) and
the target is not the intro-set-1 begin]
"
S1161: " [2: say "The [music-intent] has been placed in [the target]. "]
"
S1162: " [3: carry out the describing activity with the music-intent]
"
S1163: " [6: say "[Viscount] imagines that a touch of music might break the
ice."]
"
S1164: " [1: if the current target is the intro-set-1 , instead say "A
musical intention hangs within the Viscount. It is teal."]
"
S1165: " [2: if the current target is the piano , instead say "The
dustcloth will be folded back [note music-intent], and the Viscount will
entertain his guests with a mild rondelay."]
"
S1166: " [3: if the current target is the metronomes , instead say "The
Viscount will be gleefully showing off [note music-intent] his prize metronome,
to the delight of all."]
"
S1167: " [4: if the current target is the victrola , instead say "The
Victrola will have been started [note music-intent], and the room will be
filled with the scratchy strains of elegant days."]
"
S1168: " [5: say default describe-intention]
"
S1169: " [1: if the current target is not the intro-set-1 begin]
"
S1170: " [2: increase visible invocations by 1]
"
S1171: " [3: say "Taken. The intention's immediate consequences fade,
although the greater potential of the house remains."]
"
S1172: " [2: accept target metronomes]
"
S1173: " [3: accept target victrola]
"
S1174: " [1: if the current target is the conservatory , instead say "This
is the right location, of course. But the Viscount's intentions are probably
more specific. You consider what you might place the musical intention into."]
"
S1175: " [2: if the current target is the intro-set-3 , instead say "The
tiny silver bell is certainly musical, but you doubt it would serve to
entertain the entire household."]
"
S1176: " [3: if the current target is female , instead say "She doesn't
sing that well."]
"
S1177: " [4: if the current target is inform library male , instead say "He
doesn't sing that well."]
"
S1178: " [5: abide by the noncommital rule]
"
S1179: " [1: carry out the describing activity with the music-intent]
"
S1180: " [2: if the intro-set-1 is discovered begin]
"
S1181: " [3: increase visible invocations by 1]
"
S1182: " [6: now the intro-set-1 is discovered]
"
S1183: " [7: invoke the dining-set-1 , reversed]
"
S1184: " [10: invoke the wire-set-1]
"
S1185: " [11: now the melee-intent is part of the intro-set-1]
"
S1186: " [12: invoke the ring-set-1]
"
S1187: " [14: invoke the drinks-set-2]
"
S1188: " [15: uninvoke the drinks-set-1]
"
S1189: " [16: invoke the drinks-set-3]
"
S1190: " [17: invoke the device-set-1]
"
S1191: " [18: move the artistic-intent to the library]
"
S1192: " [19: invoke the smooch-set-1-butler]
"
S1193: " [20: invoke the smooch-set-1-cousin]
"
S1194: " [21: invoke the smooch-set-1-lady]
"
S1195: " [22: invoke the smooch-set-1-madame]
"
S1196: " [23: increase visible invocations by 1]
"
S1197: " [24: say "[break]You feel the possibilities solidify further.
There should be plenty of potential now, distributed through the rooms of the
house.[break]"]
"
S1198: " [1: instead say "[Girl] is a girl-child of perhaps eight. She will
run down the hall, frantically searching for something she has lost."]
"
S1199: " [1: if the ringing-intent is part of the well-set-2 begin]
"
S1200: " [2: say "[Cousin] has not yet noticed something shining on the
ground."]
"
S1201: " [5: if the ringing-intent is part of the well begin]
"
S1202: " [6: say description of the well-set-4-girl]
"
S1203: " Users zarf src if wallpaper Wallpaper inform Source story ni"
S1204: " [9: if the ringing-intent is part of the woodstove begin]
"
S1205: " [10: say description of the well-set-5-girl]
"
S1206: " Users zarf src if wallpaper Wallpaper inform Source story ni"
S1207: " [13: say "[Cousin] recalls that [Girl] has been looking everywhere
for the silver bell."]
"
S1208: " [1: if the current target is the well-set-2 , instead say "A
ringing intention hovers, unnoticed, by his foot. It is amber in color."]
"
S1209: " [2: say default describe-intention]
"
S1210: " [1: if the current target is the well-set-2 begin]
"
S1211: " [2: accept target woodstove]
"
S1212: " [1: if the current target is a set-piece-cousin , instead say
"[Cousin] already has the bell."]
"
S1213: " [2: if the current target is a set-piece-girl , instead say
"[Cousin] is unlikely to simply give the bell back to her."]
"
S1214: " [3: if the current target is the fireplace , instead say "It's not
that much of a fireplace."]
"
S1215: " [4: if the current target is the garden or the current target is
the local-garden , instead say "If the bell were lost in the garden paths,
[Cousin] thinks to himself, the girl could find it with little difficulty."]
"
S1216: " [5: abide by the noncommital rule]
"
S1217: " [1: if the bacchanal-intent is part of the wire-set-1 begin]
"
S1218: " [2: say "[Madame] has forgotten her champagne."]
"
S1219: " [5: if the bacchanal-intent is in the north-west tower begin]
"
S1220: " [6: say description of the wire-set-3-madame]
"
S1221: " Users zarf src if wallpaper Wallpaper inform Source story ni"
S1222: " [9: say "[Madame] is giving thought to her flute of champgne."]
"
S1223: " [1: if the current target is the wire-set-1 , instead say "A
bacchanal intention hovers above the champagne. It is crimson in color."]
"
S1224: " [2: say default describe-intention]
"
S1225: " [1: if the bacchanal-intent is in the north-west tower , now the
bacchanal-intent is mentioned]
"
S1226: " [1: if the current target is the wire-set-1 begin]
"
S1227: " [1: accept target north-west tower]
"
S1228: " [1: if the current target is intro-set-4 , instead try dropping
the bacchanal-intent]
"
S1229: " [2: if the current target is drinks-set-1 or current target is
drinks-set-2 or current target is drinks-set-3 , instead say "[Butler] is in
the business of passing out drinks, not receiving them."]
"
S1230: " [3: if the current target is a set-piece-madame , instead say "It
is her champagne in the first place."]
"
S1231: " [4: if the current target is a set-piece-boy , instead say "[Boy]
is not presently in the mood."]
"
S1232: " [5: if the current target is a set-piece and the current target is
an inform library animate object begin]
"
S1233: " [6: if the current target acts plural , say "They do not"]
"
S1234: " [7: else say "[Current target] does not"]
"
S1235: " [9: instead say " look like the champagne type."]
"
S1236: " [11: abide by the noncommital rule]
"
S1237: " [1: if the melee-intent is part of the smooch-set-1-madame or the
melee-intent is part of the smooch-set-2-madame begin]
"
S1238: " [2: say "The Viscount has no grievance against [Madame]."]
"
S1239: " [5: if the melee-intent is part of the smooch-set-1-lady begin]
"
S1240: " [6: say "The Viscount has no grievance against [Lady]."]
"
S1241: " [9: if the melee-intent is part of the smooch-set-1-cousin begin]
"
S1242: " [10: say "The Viscount has no grievance against [Cousin]."]
"
S1243: " [13: if the melee-intent is part of the smooch-set-1-butler begin]
"
S1244: " [14: say "The Viscount has no grievance against [Butler]."]
"
S1245: " [17: say "The Viscount's duelling poker is never far from his
thoughts."]
"
S1246: " [1: if the current target is the intro-set-1 , instead say
"Trailing near the Viscount's duelling poker is an indigo melee intention."]
"
S1247: " [2: if the current target is the smooch-set-1-lady , instead say
"The melee intention drifts uncertainly around the pair."]
"
S1248: " [3: if the current target is the smooch-set-2-lady , instead say
"The melee intention circles around the pair."]
"
S1249: " [4: if the current target is the smooch-set-1-cousin , instead say
"The melee intention drifts uncertainly around the pair."]
"
S1250: " [5: if the current target is the smooch-set-2-cousin , instead say
"The melee intention circles around the pair."]
"
S1251: " [6: if the current target is the smooch-set-1-butler , instead say
"The melee intention drifts uncertainly around the pair."]
"
S1252: " [7: if the current target is the smooch-set-2-butler , instead say
"The melee intention circles around the pair."]
"
S1253: " [8: say default describe-intention]
"
S1254: " [1: if the current target is the chandelier begin]
"
S1255: " [2: measure life of viscount]
"
S1256: " [5: if the current target is the smooch-set-2-butler begin]
"
S1257: " [6: measure life of butler]
"
S1258: " [8: if the current target is the smooch-set-2-cousin begin]
"
S1259: " [9: measure life of cousin]
"
S1260: " [10: measure life of viscount]
"
S1261: " [12: if the current target is the smooch-set-2-lady begin]
"
S1262: " [1: accept target chandelier]
"
S1263: " [2: accept target smooch-set-2-butler]
"
S1264: " [3: accept target smooch-set-2-cousin]
"
S1265: " [4: accept target smooch-set-2-lady]
"
S1266: " [1: if the current target is the chandelier begin]
"
S1267: " [2: measure life of viscount]
"
S1268: " [5: if the current target is the smooch-set-2-butler begin]
"
S1269: " [6: measure life of butler]
"
S1270: " [8: if the current target is the smooch-set-2-cousin begin]
"
S1271: " [9: measure life of cousin]
"
S1272: " [10: measure life of viscount]
"
S1273: " [12: if the current target is the smooch-set-2-lady begin]
"
S1274: " [1: if the current target is the sitting room or the current
target is the dining room , instead say "Several possible targets are present.
You should be more specific as to where you wish to put it."]
"
S1275: " [2: if the current target is the intro-set-1 , instead say "To be
sure; but which of them?"]
"
S1276: " [3: if the current target is the dining-set-1 , instead say "To be
sure; but which of them?"]
"
S1277: " [4: if the current target is a set-piece-viscount , instead say
"The Viscount is irascible, but he is unlikely to beat himself to death with
his own poker."]
"
S1278: " [5: if the current target is the intro-set-5 , instead say "The
Viscount might flail away in the darkness, but this is unlikely to achieve
anything."]
"
S1279: " [6: if the current target is the smooch-set-1-butler , instead say
"The Viscount has no grievance against [Butler]."]
"
S1280: " [7: if the current target is the smooch-set-1-lady , instead say
"The Viscount has no grievance against [Lady]."]
"
S1281: " [8: if the current target is the smooch-set-1-cousin , instead say
"The Viscount has no grievance against [Cousin]."]
"
S1282: " [9: if the current target is the smooch-set-1-madame or the
current target is the smooch-set-2-madame , instead say "The Viscount has no
grievance against [Madame]."]
"
S1283: " [10: abide by the noncommital rule]
"
S1284: " [1: if the stealth-intent is part of the dining-set-1 begin]
"
S1285: " [2: say "[Cousin] fingers his knife and waits for his moment."]
"
S1286: " [5: say "[Cousin] fingers his knife in the brief darkness."]
"
S1287: " [1: if the current target is the dining-set-1 , instead say "A
lime-colored stealth intention circles around [Cousin]."]
"
S1288: " [2: say default describe-intention]
"
S1289: " [1: accept target dining-set-1-viscount]
"
S1290: " [2: accept target dining-set-1-lady]
"
S1291: " [3: accept target dining-set-1-madame]
"
S1292: " [4: accept target dining-set-1-butler]
"
S1293: " [1: if the current target is the dining-set-1-viscount begin]
"
S1294: " [2: measure life of viscount]
"
S1295: " [3: measure life of cousin]
"
S1296: " [6: if the current target is the dining-set-1-lady begin]
"
S1297: " [10: if the current target is the dining-set-1-madame begin]
"
S1298: " [11: measure life of madame]
"
S1299: " [14: if the current target is the dining-set-1-butler begin]
"
S1300: " [15: measure life of butler]
"
S1301: " [1: if the current target is the dining-set-1-viscount begin]
"
S1302: " [2: measure life of viscount]
"
S1303: " [3: measure life of cousin]
"
S1304: " [6: if the current target is the dining-set-1-lady begin]
"
S1305: " [10: if the current target is the dining-set-1-madame begin]
"
S1306: " [11: measure life of madame]
"
S1307: " [14: if the current target is the dining-set-1-butler begin]
"
S1308: " [15: measure life of butler]
"
S1309: " [1: if the current target is the sitting room or the current
target is the dining room , instead say "Several possible targets are present.
You should be more specific as to where you wish to put it."]
"
S1310: " [2: if the current target is the intro-set-1 , instead say "To be
sure; but which of them?"]
"
S1311: " [3: if the current target is the dining-set-1 , instead say "To be
sure; but which of them?"]
"
S1312: " [4: if the current target is a set-piece-cousin , instead say "He
does not intend suicide."]
"
S1313: " [5: if the current target is a set-piece-boy or the current target
is a set-piece-girl , instead say "Knifing children is beyond even [Cousin], it
seems."]
"
S1314: " [6: if the current target is an inform library animate object ,
instead say "[Cousin] has no intention of using his knife where it can be
seen."]
"
S1315: " [7: abide by the noncommital rule]
"
S1316: " [1: instead say "[Butler], the butler, is a iron-grey, muscular
man of middle years. He will be setting out a tray for pre-dinner drinks,
although the drinks themselves will not yet be in evidence."]
"
S1317: " [1: instead say "[Butler], the butler, is a iron-grey, muscular
man of middle years. He will be preparing a tray of drinks: a martini, a
sherry, a cocktail, and a mug of scotch[if the toxic-intent is not part of the
rat-set-1]. Shielded from view, his hand will slip into his pocket[detail of
drinks-set-3 1][end if]."]
"
S1318: " [1: if the toxic-intent is part of something ( called p ) and p is
part of the drinks-set-3 begin]
"
S1319: " [2: say "[if N is 0], which will[otherwise] and[end if] drop a
crystal [note toxic-intent] into [the P]"]
"
S1320: " [1: instead say "[Butler] is a muscular man of middle years. He
will be carrying a tray of drinks: a martini, a sherry, a cocktail, and a mug
of scotch."]
"
S1321: " [1: if the chemic-intent is part of something ( called p ) and p
is part of the drinks-set-2 begin]
"
S1322: " [2: say ". Her hand [note chemic-intent] will pause briefly over
[the P]"]
"
S1323: " [1: if the chemic-intent is part of the ring-set-1 begin]
"
S1324: " [2: say "[Lady] is studying the rows of tins and jars."]
"
S1325: " [5: if the chemic-intent is part of something ( called p ) and p
is part of the drinks-set-2 begin]
"
S1326: " [6: say "[Lady] is paying particular attention to [the P]."]
"
S1327: " [9: say "[Lady] is thinking fondly of her hollow ring."]
"
S1328: " [1: if the current target is the ring-set-1 , instead say "A
chemic intention hovers in the corner of a shelf. It is maroon."]
"
S1329: " [2: say default describe-intention]
"
S1330: " [1: if the current target is the ring-set-1 begin]
"
S1331: " [6: if the current target is the drinks-set-2-scotch begin]
"
S1332: " [7: measure life of viscount]
"
S1333: " [10: if the current target is the drinks-set-2-martini begin]
"
S1334: " [11: measure life of cousin]
"
S1335: " [14: if the current target is the drinks-set-2-sherry begin]
"
S1336: " [15: measure life of madame]
"
S1337: " [1: accept target drinks-set-2-scotch]
"
S1338: " [2: accept target drinks-set-2-martini]
"
S1339: " [3: accept target drinks-set-2-sherry]
"
S1340: " [1: if the current target is the drinks-set-2-scotch begin]
"
S1341: " [2: measure life of viscount]
"
S1342: " [5: if the current target is the drinks-set-2-martini begin]
"
S1343: " [6: measure life of cousin]
"
S1344: " [9: if the current target is the drinks-set-2-sherry begin]
"
S1345: " [10: measure life of madame]
"
S1346: " [1: if the current target is a set-piece-lady , instead say
"[Lady] is apparently unwilling to administer the pellet to herself."]
"
S1347: " [2: if the current target is drinks-set-2 , instead say
"Certainly; but in which drink, is the question."]
"
S1348: " [3: if the current target is drinks-set-2-cocktail , instead say
"[Lady] has no intention of dropping the pellet into her own cocktail."]
"
S1349: " [4: if the current target is wire-set-1 or current target is
wire-set-2 , instead say "Unfortunately, [Lady]'s hand is nowhere near the
champagne."]
"
S1350: " [5: if the current target is wire-set-3-boy , instead say "But
[Lady] isn't here."]
"
S1351: " [6: if the current target is drinks-set-3 or the current target is
part of drinks-set-3 , instead say "The tray is here, but [Lady] is not.
Perhaps she intends to adulterate it elsewhere."]
"
S1352: " [7: if the current target is intro-set-1 , instead say "[Lady]
intends to introduce her substance more surreptitiously."]
"
S1353: " [8: if the current target is an inform library animate object ,
instead say "[Lady] intends to introduce her substance more surreptitiously."]
"
S1354: " [9: if the current target is the well , instead say "There is
really too much water in the well for the pellet to make any difference."]
"
S1355: " [10: abide by the noncommital rule]
"
S1356: " [1: if the toxic-intent is part of the rat-set-1 begin]
"
S1357: " [2: say "The butler has not yet noticed something sitting in the
corner."]
"
S1358: " [5: say "[Butler] is thinking idly about serving the drinks."]
"
S1359: " [1: if the current target is the rat-set-1 , instead say "A toxic
intention lies in a corner between two racks. It is azure in color."]
"
S1360: " [2: say default describe-intention]
"
S1361: " [1: if the current target is the rat-set-1 begin]
"
S1362: " [6: if the current target is the drinks-set-3-scotch begin]
"
S1363: " [7: measure life of viscount]
"
S1364: " [10: if the current target is the drinks-set-3-martini begin]
"
S1365: " [11: measure life of cousin]
"
S1366: " [14: if the current target is the drinks-set-3-sherry begin]
"
S1367: " [15: measure life of madame]
"
S1368: " [18: if the current target is the drinks-set-3-cocktail begin]
"
S1369: " [1: accept target drinks-set-3-scotch]
"
S1370: " [2: accept target drinks-set-3-martini]
"
S1371: " [3: accept target drinks-set-3-cocktail]
"
S1372: " [4: accept target drinks-set-3-sherry]
"
S1373: " [1: if the current target is the drinks-set-3-scotch begin]
"
S1374: " [2: measure life of viscount]
"
S1375: " [5: if the current target is the drinks-set-3-martini begin]
"
S1376: " [6: measure life of cousin]
"
S1377: " [9: if the current target is the drinks-set-3-sherry begin]
"
S1378: " [10: measure life of madame]
"
S1379: " [13: if the current target is the drinks-set-3-cocktail begin]
"
S1380: " [1: if the current target is rat-set-1 or the current target is
rat-set-2 , instead say "The butler already has the rat poison."]
"
S1381: " [2: if the current target is the bottles , instead say "The
butler's intentions are for the guests, not future generations of wine
connoisseurs."]
"
S1382: " [3: if the current target is the provender , instead say "The
butler's intentions are for the guests, not future generations of diners."]
"
S1383: " [4: if the current target is the well , instead say "There is
really too much water in the well for the butler's crystals to make any
difference."]
"
S1384: " [5: if the current target is drinks-set-2 or the current target is
part of drinks-set-2 , instead say "The butler has no intention of making such
a move where he can be observed."]
"
S1385: " [6: if the current target is drinks-set-3 , instead say
"Certainly; but in which drink, is the question."]
"
S1386: " [7: if the current target is intro-set-1 , instead say "[Butler]
intends to introduce his crystals more surreptitiously."]
"
S1387: " [8: if the current target is an inform library animate object ,
instead say "[Butler] intends to introduce his crystals more surreptitiously."]
"
S1388: " [9: abide by the noncommital rule]
"
S1389: " [1: instead say "[Madame] will uncover a most curious device.
Curious in a not-just-the-feathers-but-the-whole-hen way. There may be
tentacles involved, and electrophoresis gel."]
"
S1390: " [1: instead say "[Madame] will be displaying a most curious device
to the other guests. Curious in a not-just-the-feathers-but-the-whole-hen way.
There may be tentacles involved, and electrophoresis gel."]
"
S1391: " [1: if the oscillic-intent is part of the device-set-1 begin]
"
S1392: " [2: say "[Madame] intends to find something in the piles of old
parts."]
"
S1393: " [5: say "[Madame] wonders with whom to share her discovery."]
"
S1394: " [1: if the current target is the device-set-1 , instead say "An
oscillic intention hides within an otherwise undistinguished pile of pipes. The
intention is beige."]
"
S1395: " [2: say default describe-intention]
"
S1396: " [1: if the current target is the device-set-1 begin]
"
S1397: " [4: invoke device-set-3-none]
"
S1398: " [7: if the current target is the intro-set-1-madame begin]
"
S1399: " [8: uninvoke device-set-3-madame]
"
S1400: " [9: invoke device-set-3-none]
"
S1401: " [10: measure life of madame]
"
S1402: " [13: if the current target is the intro-set-1-lady begin]
"
S1403: " [14: uninvoke device-set-3-lady]
"
S1404: " [15: invoke device-set-3-none]
"
S1405: " [16: uninvoke smooch-set-2-lady]
"
S1406: " [17: invoke smooch-set-1-lady]
"
S1407: " [18: if the melee-intent is part of the smooch-set-2-lady begin]
"
S1408: " [19: now the melee-intent is part of the smooch-set-1-lady]
"
S1409: " [24: if the current target is the intro-set-1-cousin begin]
"
S1410: " [25: uninvoke device-set-3-cousin]
"
S1411: " [26: invoke device-set-3-none]
"
S1412: " [27: uninvoke smooch-set-2-cousin]
"
S1413: " [28: invoke smooch-set-1-cousin]
"
S1414: " [29: if the melee-intent is part of the smooch-set-2-cousin begin]
"
S1415: " [30: now the melee-intent is part of the smooch-set-1-cousin]
"
S1416: " [31: measure life of cousin]
"
S1417: " [32: measure life of viscount]
"
S1418: " [36: if the current target is the intro-set-1-viscount begin]
"
S1419: " [37: uninvoke device-set-3-viscount]
"
S1420: " [38: invoke device-set-3-none]
"
S1421: " [39: uninvoke smooch-set-2-madame]
"
S1422: " [40: invoke smooch-set-1-madame]
"
S1423: " [41: uninvoke smooch-set-2-butler]
"
S1424: " [42: invoke smooch-set-1-butler]
"
S1425: " [43: if the melee-intent is part of the smooch-set-2-butler begin]
"
S1426: " [44: now the melee-intent is part of the smooch-set-1-butler]
"
S1427: " [45: measure life of butler]
"
S1428: " [1: accept target intro-set-1-madame]
"
S1429: " [2: accept target intro-set-1-lady]
"
S1430: " [3: accept target intro-set-1-viscount]
"
S1431: " [4: accept target intro-set-1-cousin]
"
S1432: " [1: if the current target is the intro-set-1-madame begin]
"
S1433: " [2: uninvoke device-set-3-none]
"
S1434: " [3: invoke device-set-3-madame]
"
S1435: " [4: measure life of madame]
"
S1436: " [7: if the current target is the intro-set-1-lady begin]
"
S1437: " [8: uninvoke device-set-3-none]
"
S1438: " [9: invoke device-set-3-lady]
"
S1439: " [10: uninvoke smooch-set-1-lady]
"
S1440: " [11: invoke smooch-set-2-lady]
"
S1441: " [12: if the melee-intent is part of the smooch-set-1-lady begin]
"
S1442: " [13: now the melee-intent is part of the smooch-set-2-lady]
"
S1443: " [18: if the current target is the intro-set-1-cousin begin]
"
S1444: " [19: uninvoke device-set-3-none]
"
S1445: " [20: invoke device-set-3-cousin]
"
S1446: " [21: uninvoke smooch-set-1-cousin]
"
S1447: " [22: invoke smooch-set-2-cousin]
"
S1448: " [23: if the melee-intent is part of the smooch-set-1-cousin begin]
"
S1449: " [24: now the melee-intent is part of the smooch-set-2-cousin]
"
S1450: " [25: measure life of cousin]
"
S1451: " [26: measure life of viscount]
"
S1452: " [30: if the current target is the intro-set-1-viscount begin]
"
S1453: " [31: uninvoke device-set-3-none]
"
S1454: " [32: invoke device-set-3-viscount]
"
S1455: " [33: uninvoke smooch-set-1-madame]
"
S1456: " [34: invoke smooch-set-2-madame]
"
S1457: " [35: uninvoke smooch-set-1-butler]
"
S1458: " [36: invoke smooch-set-2-butler]
"
S1459: " [37: if the melee-intent is part of the smooch-set-1-butler begin]
"
S1460: " [38: now the melee-intent is part of the smooch-set-2-butler]
"
S1461: " [39: measure life of butler]
"
S1462: " [1: if the current target is the sitting room , instead say
"Several possible targets are present. You should be more specific as to where
you wish to put it."]
"
S1463: " [2: if the current target is the intro-set-1 , instead say "To be
sure; but which of them?"]
"
S1464: " [3: if the current target is the device-set-3-none , instead say
"That would be unnecessarily recursive."]
"
S1465: " [4: if the current target is the device-set-1 or the current
target is the device-set-2 , instead say "[Madame] already has the device."]
"
S1466: " [5: if the current target is a set-piece-madame , instead say
"[Madame] does not have the device here and now."]
"
S1467: " [6: if the current target is an inform library animate object ,
instead say "This is not where [Madame] has chosen to present her discovery."]
"
S1468: " [7: if the current target is a room , instead say "[Madame] does
not intend to simply put down her discovery and walk away."]
"
S1469: " [8: abide by the noncommital rule]
"
S1470: " [1: if the current target is the library , instead say "An
artistic intention -- coral in color -- hangs within the Viscount."]
"
S1471: " [2: say default describe-intention]
"
S1472: " [1: if the artistic-intent is in the atelier , now the
artistic-intent is mentioned]
"
S1473: " [1: if the artistic-intent is in the library begin]
"
S1474: " [2: say "The Viscount has an intense admiration for [Lady]'s
geometric configuration. (You cannot blame him.)"]
"
S1475: " [5: say "[Viscount] is artistically inspired by [Lady]'s form."]
"
S1476: " [1: if the current target is the atelier begin]
"
S1477: " [2: if the berserk-intent is part of the art-set-1 , uninvoke
art-set-1]
"
S1478: " [3: else uninvoke art-set-2]
"
S1479: " [5: if the berserk-intent is part of the art-set-2-viscount begin]
"
S1480: " [6: move the berserk-intent to the atelier]
"
S1481: " [7: measure life of butler]
"
S1482: " [9: if the berserk-intent is part of the art-set-2-lady begin]
"
S1483: " [10: move the berserk-intent to the atelier]
"
S1484: " [1: if the current target is the atelier begin]
"
S1485: " [2: if the berserk-intent is in the atelier , now the
berserk-intent is part of the art-set-1]
"
S1486: " [3: if the berserk-intent is part of the art-set-1 , invoke
art-set-1]
"
S1487: " [1: if the current target is a set-piece-viscount , instead say
"It is his intention in the first place."]
"
S1488: " [2: if the current target is a set-piece-lady , instead say "This
is not the place for such things."]
"
S1489: " [3: if the current target is the canvases , instead try dropping
the artistic-intent]
"
S1490: " [4: abide by the noncommital rule]
"
S1491: " [1: if the current target is the art-set-1 , instead say "A
berserk intention drifts by the door. It is topaz-colored."]
"
S1492: " [2: if the current target is the atelier , instead say "A berserk
intention drifts uncertainly around the room."]
"
S1493: " [3: say default describe-intention]
"
S1494: " [1: if the berserk-intent is part of the art-set-1 begin]
"
S1495: " [2: say "Someone is angrily searching for the Viscount and his
model."]
"
S1496: " [5: if the art-set-2 is not in the atelier begin]
"
S1497: " [6: say "The butler is wondering where the Viscount and [Lady]
might be."]
"
S1498: " [9: say "The butler is furiously jealous."]
"
S1499: " [1: if the current target is the art-set-1 begin]
"
S1500: " [6: if the current target is the art-set-2-viscount begin]
"
S1501: " [7: measure life of butler]
"
S1502: " [10: if the current target is the art-set-2-lady begin]
"
S1503: " [1: accept target art-set-2-viscount]
"
S1504: " [2: accept target art-set-2-lady]
"
S1505: " [1: if the current target is the art-set-2-viscount begin]
"
S1506: " [2: measure life of butler]
"
S1507: " [5: if the current target is the art-set-2-lady begin]
"
S1508: " [1: if the current target is the art-set-1 or the current target
is the art-set-2 or the current target is the atelier begin]
"
S1509: " [2: if the art-set-2 is in the atelier , instead say "The butler's
attention is focussed on a single person."]
"
S1510: " [4: if the current target is the smooch-set-1-lady or the current
target is the smooch-set-2-lady , instead say "The butler, oddly, is not
disturbed by the thought of this scene."]
"
S1511: " [5: if the current target is a set-piece-butler , instead say "The
butler has no thought for himself."]
"
S1512: " [6: abide by the noncommital rule]
"
S1513: " [1: if the ending has not happened , say notes recitation of
doors]
"
S1514: " [2: else say notes recitation of deaths]
"
S1515: " [1: if the number of filled rows in the table of door notes is
zero begin]
"
S1516: " [2: say "Your blank notepad shines enticingly. You look forward to
taking some notes, as soon as you learn something."]
"
S1517: " [5: say "You consult your [if unread-count is not zero]updated
[end if]notes...[break]"]
"
S1518: " [6: change the unread-count to zero]
"
S1519: " [7: repeat through the table of door notes begin]
"
S1520: " [8: let note be the obj entry]
"
S1521: " [9: if note is erased , next repetition]
"
S1522: " [10: say "[if note is unread]*[otherwise]-[end if] [note]:
[description of note]"]
"
S1523: " Users zarf src if wallpaper Wallpaper inform Source story ni"
S1524: " [11: now note is not unread]
"
S1525: " [1: if n is understood , say full-desc of n]
"
S1526: " [2: else say partial-desc of n]
"
S1527: " [1: if peaked-arches-note is erased , stop]
"
S1528: " [2: if peaked-arches-note is unknown begin]
"
S1529: " [3: now peaked-arches-note is nearknown]
"
S1530: " [4: notice peaked-arches-note]
"
S1531: " [7: if peaked-arches-note is farknown begin]
"
S1532: " [8: erase peaked-arches-note]
"
S1533: " [9: now front-door-note is understood]
"
S1534: " [10: renotice front-door-note]
"
S1535: " [1: if peaked-arches-note is erased , stop]
"
S1536: " [2: if peaked-arches-note is unknown begin]
"
S1537: " [3: now peaked-arches-note is farknown]
"
S1538: " [4: notice peaked-arches-note]
"
S1539: " [7: if peaked-arches-note is nearknown begin]
"
S1540: " [8: erase peaked-arches-note]
"
S1541: " [9: now front-door-note is understood]
"
S1542: " [10: renotice front-door-note]
"
S1543: " [1: if the bridge-note is understood , stop]
"
S1544: " [2: now the bridge-note is understood]
"
S1545: " [3: renotice the bridge-note]
"
S1546: " [4: erase the rotate-arch-note]
"
S1547: " [1: if french doors injects the whimzy garden and the
french-door-note is not discovered begin]
"
S1548: " [2: now the french-door-note is discovered]
"
S1549: " [3: renotice the french-door-note]
"
S1550: " [4: now the garden-door-note is discovered]
"
S1551: " [5: renotice the garden-door-note]
"
S1552: " [6: erase the southwest-note]
"
S1553: " [1: if the floor-segment-note is discovered , stop]
"
S1554: " [2: now the floor-segment-note is discovered]
"
S1555: " [3: renotice the floor-segment-note]
"
S1556: " [1: if n is noticed , stop]
"
S1557: " Users zarf src if wallpaper Wallpaper inform Source story ni"
S1558: " [4: choose a blank row in the table of door notes]
"
S1559: " [3: increase the unread-count by one]
"
S1560: " [3: if n is unread , decrease the unread-count by one]
"
S1561: " [1: if n is understood , stop]
"
S1562: " Users zarf src if wallpaper Wallpaper inform Source story ni"
S1563: " [1: if the living count is seven , say "You look over your notes
on the players. Only fragments at this point, and of course all subject to
revision and rearrangement -- as the possibilities warrant."]
"
S1564: " [2: if the living count is greater than zero and the living count
is less than seven , say "You look over your notes on the players."]
"
S1565: " [2: if a is not dead begin]
"
S1566: " [7: carry out the commemorating activity with a]
"
S1567: " [8: say "[roman type][break]"]
"
S1568: " [1: say "(BUG) death of [A]"]
"
S1569: " [1: if the melee-intent is part of the chandelier , instead say
"[Viscount] has finally learned / Harsh experience discerned[line break]The
value of (or maybe not) / Striking while the wire is hot"]
"
S1570: " [2: say "[Cousin] has now been seen / Tarrying with
C__[apostrophe]s machine[line break][Viscount] came forth to fret / A scrap
both men may soon regret"]
"
S1571: " [1: say "[Viscount] demands the meal / Beneath the bright electric
wheel[line break]The lights go out, the lights come on / A knife appears, the
meal is done"]
"
S1572: " [1: say "The butler has a silent way / Of offering a silver
tray[line break][Viscount] picked up a glass / And drank it trustingly, alas"]
"
S1573: " [1: say "Beauteous lady, gazes linger / Starlight sparkles on her
finger[line break]Starlight falls into a cup / [Viscount] will drink it up"]
"
S1574: " [1: say "[Viscount]... (see above)"]
"
S1575: " [1: say "The butler has a silent way / Of offering a silver
tray[line break][Cousin] picked up a glass / And drank it trustingly, alas"]
"
S1576: " [1: say "Beauteous lady, gazes linger / Starlight sparkles on her
finger[line break]Starlight falls into a cup / [Cousin] will drink it up"]
"
S1577: " [1: say "[Madame] is served the meal / Beneath the bright electric
wheel[line break]The lights go out, the lights come on / A knife appears, the
meal is done"]
"
S1578: " [1: say "The butler has a silent way / Of offering a silver
tray[line break][Madame] picked up a glass / And drank it trustingly, alas"]
"
S1579: " [1: say "Beauteous lady, gazes linger / Starlight sparkles on her
finger[line break]Starlight falls into a cup / [Madame] will drink it up"]
"
S1580: " [1: say "[Madame] will seek no more / For treasures out beyond her
door[line break]Enticed to take demanding measures / For her solitary
pleasures"]
"
S1581: " [1: say "[Lady] is served the meal / Beneath the bright electric
wheel[line break]The lights go out, the lights come on / A knife appears, the
meal is done"]
"
S1582: " [1: say "The butler has a silent way / Of offering a silver
tray[line break][Lady] picked up a glass / And drank it trustingly, alas"]
"
S1583: " [1: say "[Lady] has now been seen / Tarrying with C__[apostrophe]s
machine[line break]The Viscount, chewed with envy green / Made a rather violent
scene"]
"
S1584: " [1: say "Brush and pigment limn a form / Paint is cold but flesh
is warm[line break][Lady], though never lewd / Meets her end while sitting
nude"]
"
S1585: " [1: say "[Butler] serves forth the meal / Beneath the bright
electric wheel[line break]The lights go out, the lights come on / A knife
appears, the meal is done"]
"
S1586: " [1: say "The Viscount has nearby been seen / Tarrying with
C__[apostrophe]s machine[line break][Butler] in green is penned / Arrives in
fury, meets his end"]
"
S1587: " [1: say "Brush and pigment limn a form / Paint is cold but flesh
is warm[line break][Butler] in green is penned / Arrives in fury, meets his
end"]
"
S1588: " [1: say "Boy will dance as he is able / High above the rooftop
gable[line break]Encouraged by a little jape / Unsteadied by a touch of grape"]
"
S1589: " [1: if the ringing-intent is part of the well , instead say
"Little girl with silver bell / Lost it down the garden well[line break]Little
girl she followed after / Trailing silver bubbling laughter"]
"
S1590: " [2: if the ringing-intent is part of the woodstove , instead say
"Little girl did laugh and rove / Lost her bell beneath the stove[line
break]Little girl she burned to follow / To her toy's new hidey-hollow"]
"
S1591: " [3: say "(BUG) death of [Girl], ringing"]
"
S1592: " [1: say "[italic type][Story title][roman type] is copyright 2006
by Andrew Plotkin [fixed letter spacing]<erkyrath@eblong.com>[variable letter
spacing]. It may be distributed for free, but not sold or included in any
for-profit collection without written permission from the author. The game was
written for the Twelfth Annual IF Competition. For more IF by the same author,
see [fixed letter spacing]<http://eblong.com/zarf/if.html>[variable letter
spacing].[break]"]
"
S1593: " [2: say "Thanks to the beta-testers: Jason McIntosh, Bill Racicot,
Adam Thornton, Emily Short.[break]"]
"
S1594: " [3: say "[italic type][Story title][roman type] spun out of a
dizzying array of influences, including Mark Z. Danielewski's [italic
type]House of Leaves,[roman type] Kit Manson's [italic type]Maze,[roman type]
and -- of course -- the works of Edward Gorey. (Or should I say 'Ogdred
Weary'?) I offer it with my memories of John M. Ford, who died in the final
days of the game's creation. I didn't think of Ford as an influence on [italic
type][Story title][roman type] when I started writing it. I suppose I didn't
need to."]
"
S1595: ", which is not a player-character.
"
S1596: ", but it didn't seem to have such an exit to change.
"
S1597: ", but it led to a door, not a room.
"
S1598: "Tried to access an inappropriate relation for "
S1599: "Too many procedural rules acting all at once.
"
S1600: "Too many rulebooks in simultaneous use.
"
S1601: "Too many timed events are going on at once.
"
S1602: "Tried to access non-existent property for "
S1603: "", it is against the rules to try to use it.
"
S1604: " is allowed to have the property ""
S1605: "", no value was ever given, so it can't now be used.
"
S1606: "Too many activities are going on at once.
"
S1607: "Tried to abandon an activity which wasn't going on.
"
S1608: "Tried to end an activity which wasn't going on.
"
S1609: "You can't remove nothing from play.
"
S1610: "Tried to access property for a value which didn't fit: "
S1611: "if this were a number it would be "
S1612: "Attempt to look up a non-existent column in the table '"
S1613: "Attempt to look up a non-existent correspondence in the table '"
S1614: "Attempt to look up a non-existent row in the table '"
S1615: "Attempt to look up a non-existent entry at column "
S1616: "Attempt to blank out a row from a non-existent table (value "
S1617: "Attempt to choose a blank row in a table with none left: table '"
S1618: "Attempt to choose a random row in an entirely blank table: table '"
S1619: "Attempt to sort a table whose ordering must remain fixed: table '"
S1620: "Attempt to test if the current location is '"
S1621: "', which is not a room or region.
"
S1622: "
*** Fatal programming error: I7 arrays corrupted ***
"
S1623: "Action-processing rulebook"
S1624: "Before rulebook"
S1625: "Instead rulebook"
S1626: "After rulebook"
S1627: "Procedural rulebook"
S1628: "Accessibility rulebook"
S1629: "Action-specific rulebook"
S1630: "Carry out rulebook"
S1631: "General report rulebook"
S1632: "Turn sequence rulebook"
S1633: "Reaching inside rulebook"
S1634: "Reaching outside rulebook"
S1635: "General before rulebook"
S1636: "Actor-specific before rulebook"
S1637: "Location-specific before rulebook"
S1638: "Reaction before rulebook"
S1639: "Object-specific before rulebook"
S1640: "General after rulebook"
S1641: "Actor-specific after rulebook"
S1642: "Location-specific after rulebook"
S1643: "Reaction after rulebook"
S1644: "Object-specific after rulebook"
S1645: "When play begins rulebook"
S1646: "When play ends rulebook"
S1647: "Every turn rulebook"
S1648: "Check rulebook"
S1649: "Report rulebook"
S1650: "Persuasion rulebook"
S1651: "Unsuccessful attempt by rulebook"
S1652: "Visibility rulebook"
S1653: "Scene changing rulebook"
S1654: "before Printing the name rulebook"
S1655: "for Printing the name rulebook"
S1656: "after Printing the name rulebook"
S1657: "before Listing contents rulebook"
S1658: "for Listing contents rulebook"
S1659: "after Listing contents rulebook"
S1660: "before Grouping together rulebook"
S1661: "for Grouping together rulebook"
S1662: "after Grouping together rulebook"
S1663: "before Constructing the status line rulebook"
S1664: "for Constructing the status line rulebook"
S1665: "after Constructing the status line rulebook"
S1666: "before Listing nondescript items rulebook"
S1667: "for Listing nondescript items rulebook"
S1668: "after Listing nondescript items rulebook"
S1669: "before Deciding the scope rulebook"
S1670: "for Deciding the scope rulebook"
S1671: "after Deciding the scope rulebook"
S1672: "before Supplying a missing noun rulebook"
S1673: "for Supplying a missing noun rulebook"
S1674: "after Supplying a missing noun rulebook"
S1675: "before Supplying a missing second noun rulebook"
S1676: "for Supplying a missing second noun rulebook"
S1677: "after Supplying a missing second noun rulebook"
S1678: "before Reading a command rulebook"
S1679: "for Reading a command rulebook"
S1680: "after Reading a command rulebook"
S1681: "before Deciding whether all includes rulebook"
S1682: "for Deciding whether all includes rulebook"
S1683: "after Deciding whether all includes rulebook"
S1684: "before Printing the player's obituary rulebook"
S1685: "for Printing the player's obituary rulebook"
S1686: "after Printing the player's obituary rulebook"
S1687: "before Amusing a victorious player rulebook"
S1688: "for Amusing a victorious player rulebook"
S1689: "after Amusing a victorious player rulebook"
S1690: "before Printing the banner text rulebook"
S1691: "for Printing the banner text rulebook"
S1692: "after Printing the banner text rulebook"
S1693: "before Printing the plural name rulebook"
S1694: "for Printing the plural name rulebook"
S1695: "after Printing the plural name rulebook"
S1696: "before Deciding the concealed possessions rulebook"
S1697: "for Deciding the concealed possessions rulebook"
S1698: "after Deciding the concealed possessions rulebook"
S1699: "before Printing a refusal to act in the dark rulebook"
S1700: "for Printing a refusal to act in the dark rulebook"
S1701: "after Printing a refusal to act in the dark rulebook"
S1702: "before Printing the announcement of darkness rulebook"
S1703: "for Printing the announcement of darkness rulebook"
S1704: "after Printing the announcement of darkness rulebook"
S1705: "before Printing the name of a dark room rulebook"
S1706: "for Printing the name of a dark room rulebook"
S1707: "after Printing the name of a dark room rulebook"
S1708: "before Printing the description of a dark room rulebook"
S1709: "for Printing the description of a dark room rulebook"
S1710: "after Printing the description of a dark room rulebook"
S1711: "before Printing room description details rulebook"
S1712: "for Printing room description details rulebook"
S1713: "after Printing room description details rulebook"
S1714: "before Printing a parser error rulebook"
S1715: "for Printing a parser error rulebook"
S1716: "after Printing a parser error rulebook"
S1717: "before Implicitly taking rulebook"
S1718: "for Implicitly taking rulebook"
S1719: "after Implicitly taking rulebook"
S1720: "before Starting the virtual machine rulebook"
S1721: "for Starting the virtual machine rulebook"
S1722: "after Starting the virtual machine rulebook"
S1723: "before Writing a paragraph about rulebook"
S1724: "for Writing a paragraph about rulebook"
S1725: "after Writing a paragraph about rulebook"
S1726: "check Taking inventory rulebook"
S1727: "carry out Taking inventory rulebook"
S1728: "report Taking inventory rulebook"
S1729: "check Taking rulebook"
S1730: "carry out Taking rulebook"
S1731: "report Taking rulebook"
S1732: "check Removing it from rulebook"
S1733: "carry out Removing it from rulebook"
S1734: "report Removing it from rulebook"
S1735: "check Dropping rulebook"
S1736: "carry out Dropping rulebook"
S1737: "report Dropping rulebook"
S1738: "check Putting it on rulebook"
S1739: "carry out Putting it on rulebook"
S1740: "report Putting it on rulebook"
S1741: "check Inserting it into rulebook"
S1742: "carry out Inserting it into rulebook"
S1743: "report Inserting it into rulebook"
S1744: "check Waiting rulebook"
S1745: "carry out Waiting rulebook"
S1746: "report Waiting rulebook"
S1747: "check Going rulebook"
S1748: "carry out Going rulebook"
S1749: "report Going rulebook"
S1750: "check Entering rulebook"
S1751: "carry out Entering rulebook"
S1752: "report Entering rulebook"
S1753: "check Exiting rulebook"
S1754: "carry out Exiting rulebook"
S1755: "report Exiting rulebook"
S1756: "check Getting off rulebook"
S1757: "carry out Getting off rulebook"
S1758: "report Getting off rulebook"
S1759: "check Looking rulebook"
S1760: "carry out Looking rulebook"
S1761: "report Looking rulebook"
S1762: "check Examining rulebook"
S1763: "carry out Examining rulebook"
S1764: "report Examining rulebook"
S1765: "check Looking under rulebook"
S1766: "carry out Looking under rulebook"
S1767: "report Looking under rulebook"
S1768: "check Searching rulebook"
S1769: "carry out Searching rulebook"
S1770: "report Searching rulebook"
S1771: "check Consulting it about rulebook"
S1772: "carry out Consulting it about rulebook"
S1773: "report Consulting it about rulebook"
S1774: "check Locking it with rulebook"
S1775: "carry out Locking it with rulebook"
S1776: "report Locking it with rulebook"
S1777: "check Unlocking it with rulebook"
S1778: "carry out Unlocking it with rulebook"
S1779: "report Unlocking it with rulebook"
S1780: "check Switching on rulebook"
S1781: "carry out Switching on rulebook"
S1782: "report Switching on rulebook"
S1783: "check Switching off rulebook"
S1784: "carry out Switching off rulebook"
S1785: "report Switching off rulebook"
S1786: "check Opening rulebook"
S1787: "carry out Opening rulebook"
S1788: "report Opening rulebook"
S1789: "check Closing rulebook"
S1790: "carry out Closing rulebook"
S1791: "report Closing rulebook"
S1792: "check Wearing rulebook"
S1793: "carry out Wearing rulebook"
S1794: "report Wearing rulebook"
S1795: "check Taking off rulebook"
S1796: "carry out Taking off rulebook"
S1797: "report Taking off rulebook"
S1798: "check Eating rulebook"
S1799: "carry out Eating rulebook"
S1800: "report Eating rulebook"
S1801: "check Giving it to rulebook"
S1802: "carry out Giving it to rulebook"
S1803: "report Giving it to rulebook"
S1804: "check Showing it to rulebook"
S1805: "carry out Showing it to rulebook"
S1806: "report Showing it to rulebook"
S1807: "check Waking rulebook"
S1808: "carry out Waking rulebook"
S1809: "report Waking rulebook"
S1810: "check Throwing it at rulebook"
S1811: "carry out Throwing it at rulebook"
S1812: "report Throwing it at rulebook"
S1813: "check Attacking rulebook"
S1814: "carry out Attacking rulebook"
S1815: "report Attacking rulebook"
S1816: "check Kissing rulebook"
S1817: "carry out Kissing rulebook"
S1818: "report Kissing rulebook"
S1819: "check Answering it that rulebook"
S1820: "carry out Answering it that rulebook"
S1821: "report Answering it that rulebook"
S1822: "check Telling it about rulebook"
S1823: "carry out Telling it about rulebook"
S1824: "report Telling it about rulebook"
S1825: "check Asking it about rulebook"
S1826: "carry out Asking it about rulebook"
S1827: "report Asking it about rulebook"
S1828: "check Asking it for rulebook"
S1829: "carry out Asking it for rulebook"
S1830: "report Asking it for rulebook"
S1831: "check Touching rulebook"
S1832: "carry out Touching rulebook"
S1833: "report Touching rulebook"
S1834: "check Waving rulebook"
S1835: "carry out Waving rulebook"
S1836: "report Waving rulebook"
S1837: "check Pulling rulebook"
S1838: "carry out Pulling rulebook"
S1839: "report Pulling rulebook"
S1840: "check Pushing rulebook"
S1841: "carry out Pushing rulebook"
S1842: "report Pushing rulebook"
S1843: "check Turning rulebook"
S1844: "carry out Turning rulebook"
S1845: "report Turning rulebook"
S1846: "check Pushing it to rulebook"
S1847: "carry out Pushing it to rulebook"
S1848: "report Pushing it to rulebook"
S1849: "check Squeezing rulebook"
S1850: "carry out Squeezing rulebook"
S1851: "report Squeezing rulebook"
S1852: "check Saying yes rulebook"
S1853: "carry out Saying yes rulebook"
S1854: "report Saying yes rulebook"
S1855: "check Saying no rulebook"
S1856: "carry out Saying no rulebook"
S1857: "report Saying no rulebook"
S1858: "check Burning rulebook"
S1859: "carry out Burning rulebook"
S1860: "report Burning rulebook"
S1861: "check Waking up rulebook"
S1862: "carry out Waking up rulebook"
S1863: "report Waking up rulebook"
S1864: "check Thinking rulebook"
S1865: "carry out Thinking rulebook"
S1866: "report Thinking rulebook"
S1867: "check Smelling rulebook"
S1868: "carry out Smelling rulebook"
S1869: "report Smelling rulebook"
S1870: "check Listening to rulebook"
S1871: "carry out Listening to rulebook"
S1872: "report Listening to rulebook"
S1873: "check Tasting rulebook"
S1874: "carry out Tasting rulebook"
S1875: "report Tasting rulebook"
S1876: "check Cutting rulebook"
S1877: "carry out Cutting rulebook"
S1878: "report Cutting rulebook"
S1879: "check Jumping rulebook"
S1880: "carry out Jumping rulebook"
S1881: "report Jumping rulebook"
S1882: "check Tying it to rulebook"
S1883: "carry out Tying it to rulebook"
S1884: "report Tying it to rulebook"
S1885: "check Drinking rulebook"
S1886: "carry out Drinking rulebook"
S1887: "report Drinking rulebook"
S1888: "check Saying sorry rulebook"
S1889: "carry out Saying sorry rulebook"
S1890: "report Saying sorry rulebook"
S1891: "check Swearing obscenely rulebook"
S1892: "carry out Swearing obscenely rulebook"
S1893: "report Swearing obscenely rulebook"
S1894: "check Swearing mildly rulebook"
S1895: "carry out Swearing mildly rulebook"
S1896: "report Swearing mildly rulebook"
S1897: "check Swinging rulebook"
S1898: "carry out Swinging rulebook"
S1899: "report Swinging rulebook"
S1900: "check Rubbing rulebook"
S1901: "carry out Rubbing rulebook"
S1902: "report Rubbing rulebook"
S1903: "check Setting it to rulebook"
S1904: "carry out Setting it to rulebook"
S1905: "report Setting it to rulebook"
S1906: "check Waving hands rulebook"
S1907: "carry out Waving hands rulebook"
S1908: "report Waving hands rulebook"
S1909: "check Buying rulebook"
S1910: "carry out Buying rulebook"
S1911: "report Buying rulebook"
S1912: "check Singing rulebook"
S1913: "carry out Singing rulebook"
S1914: "report Singing rulebook"
S1915: "check Climbing rulebook"
S1916: "carry out Climbing rulebook"
S1917: "report Climbing rulebook"
S1918: "check Sleeping rulebook"
S1919: "carry out Sleeping rulebook"
S1920: "report Sleeping rulebook"
S1921: "check Requesting the score rulebook"
S1922: "carry out Requesting the score rulebook"
S1923: "report Requesting the score rulebook"
S1924: "check Quitting the game rulebook"
S1925: "carry out Quitting the game rulebook"
S1926: "report Quitting the game rulebook"
S1927: "check Saving the game rulebook"
S1928: "carry out Saving the game rulebook"
S1929: "report Saving the game rulebook"
S1930: "check Restoring the game rulebook"
S1931: "carry out Restoring the game rulebook"
S1932: "report Restoring the game rulebook"
S1933: "check Restarting the game rulebook"
S1934: "carry out Restarting the game rulebook"
S1935: "report Restarting the game rulebook"
S1936: "check Verifying the story file rulebook"
S1937: "carry out Verifying the story file rulebook"
S1938: "report Verifying the story file rulebook"
S1939: "check Requesting the story file version rulebook"
S1940: "carry out Requesting the story file version rulebook"
S1941: "report Requesting the story file version rulebook"
S1942: "check Switching the story transcript on rulebook"
S1943: "carry out Switching the story transcript on rulebook"
S1944: "report Switching the story transcript on rulebook"
S1945: "check Switching the story transcript off rulebook"
S1946: "carry out Switching the story transcript off rulebook"
S1947: "report Switching the story transcript off rulebook"
S1948: "check Preferring abbreviated room descriptions rulebook"
S1949: "carry out Preferring abbreviated room descriptions rulebook"
S1950: "report Preferring abbreviated room descriptions rulebook"
S1951: "check Preferring unabbreviated room descriptions rulebook"
S1952: "carry out Preferring unabbreviated room descriptions rulebook"
S1953: "report Preferring unabbreviated room descriptions rulebook"
S1954: "check Preferring sometimes abbreviated room descriptions rulebook"
S1955: "carry out Preferring sometimes abbreviated room descriptions rulebook"
S1956: "report Preferring sometimes abbreviated room descriptions rulebook"
S1957: "check Requesting the pronoun meanings rulebook"
S1958: "carry out Requesting the pronoun meanings rulebook"
S1959: "report Requesting the pronoun meanings rulebook"
S1960: "check Switching score notification on rulebook"
S1961: "carry out Switching score notification on rulebook"
S1962: "report Switching score notification on rulebook"
S1963: "check Switching score notification off rulebook"
S1964: "carry out Switching score notification off rulebook"
S1965: "report Switching score notification off rulebook"
S1966: "before Traversing rulebook"
S1967: "for Traversing rulebook"
S1968: "after Traversing rulebook"
S1969: "before Running into rulebook"
S1970: "for Running into rulebook"
S1971: "after Running into rulebook"
S1972: "check Zapping rulebook"
S1973: "carry out Zapping rulebook"
S1974: "report Zapping rulebook"
S1975: "check New-eating rulebook"
S1976: "carry out New-eating rulebook"
S1977: "report New-eating rulebook"
S1978: "check Jumping over rulebook"
S1979: "carry out Jumping over rulebook"
S1980: "report Jumping over rulebook"
S1981: "check Swimming rulebook"
S1982: "carry out Swimming rulebook"
S1983: "report Swimming rulebook"
S1984: "when Ending begins rulebook"
S1985: "when Ending ends rulebook"
S1986: "check Importing it from rulebook"
S1987: "carry out Importing it from rulebook"
S1988: "report Importing it from rulebook"
S1989: "before Extracting rulebook"
S1990: "for Extracting rulebook"
S1991: "after Extracting rulebook"
S1992: "before Checking acceptability rulebook"
S1993: "for Checking acceptability rulebook"
S1994: "after Checking acceptability rulebook"
S1995: "before Committing rulebook"
S1996: "for Committing rulebook"
S1997: "after Committing rulebook"
S1998: "before Noncommitting rulebook"
S1999: "for Noncommitting rulebook"
S2000: "after Noncommitting rulebook"
S2001: "before Describing rulebook"
S2002: "for Describing rulebook"
S2003: "after Describing rulebook"
S2004: "before Commemorating rulebook"
S2005: "for Commemorating rulebook"
S2006: "after Commemorating rulebook"
S2007: "check Displaying credits rulebook"
S2008: "carry out Displaying credits rulebook"
S2009: "report Displaying credits rulebook"
S2010: "use inventory to set pronouns rule"
S2011: "report other people taking inventory rule"
S2012: "avoid unnecessary implicit taking rule"
S2013: "determine common ancestor for taking rule"
S2014: "can't take people's possessions rule"
S2015: "can't take what you're inside rule"
S2016: "can't take what's already taken rule"
S2017: "can't take what's fixed in place rule"
S2018: "use player's holdall to avoid exceeding carrying capacity rule"
S2019: "can't exceed carrying capacity rule"
S2020: "don't report successful implicit takes rule"
S2021: "can't remove from closed containers rule"
S2022: "can't remove what's not inside rule"
S2023: "determine common ancestor for taking rule"
S2024: "can't take people's possessions rule"
S2025: "can't take what you're inside rule"
S2026: "can't take what's already taken rule"
S2027: "can't take what's fixed in place rule"
S2028: "use player's holdall to avoid exceeding carrying capacity rule"
S2029: "can't exceed carrying capacity rule"
S2030: "check after-rules for taking too rule"
S2031: "can't drop what's already dropped rule"
S2032: "can't drop clothes being worn rule"
S2033: "can't drop if this exceeds carrying capacity rule"
S2034: "convert put to drop where possible rule"
S2035: "can't put something on itself rule"
S2036: "check receive-before for supporter rule"
S2037: "can't put onto what's not a supporter rule"
S2038: "can't put onto something being carried rule"
S2039: "can't put clothes being worn rule"
S2040: "can't put if this exceeds carrying capacity rule"
S2041: "check receive-after for supporter rule"
S2042: "convert insert to drop where possible rule"
S2043: "can't insert what's not held rule"
S2044: "can't insert something into itself rule"
S2045: "can't insert component parts rule"
S2046: "check receive-before for container rule"
S2047: "can't insert into closed containers rule"
S2048: "can't insert into what's not a container rule"
S2049: "can't insert clothes being worn rule"
S2050: "can't insert if this exceeds carrying capacity rule"
S2051: "check receive-after for container rule"
S2052: "check to see if in a vehicle rule"
S2053: "can't travel in what's not a vehicle rule"
S2054: "determine direction property rule"
S2055: "print textual map connections rule"
S2056: "consult routine map connections rule"
S2057: "can't go through concealed doors rule"
S2058: "can't go through closed doors rule"
S2059: "determine what's through door rule"
S2060: "convert enter compass direction into go rule"
S2061: "can't enter what's already entered rule"
S2062: "can't enter what's not enterable rule"
S2063: "can't enter closed containers rule"
S2064: "determine common ancestor for entering rule"
S2065: "can't enter something carried rule"
S2066: "implicitly pass through other barriers rule"
S2067: "describe contents entered into rule"
S2068: "can't exit when not inside anything rule"
S2069: "can't exit closed containers rule"
S2070: "convert get off to exit where possible rule"
S2071: "determine visibility ceiling rule"
S2072: "room description paragraphs about objects rule"
S2073: "consult LookRoutine entry point rule"
S2074: "examine undescribed containers rule"
S2075: "report other people examining rule"
S2076: "report other people looking under rule"
S2077: "can't search unless container or supporter rule"
S2078: "can't search closed opaque containers rule"
S2079: "report other people searching rule"
S2080: "can't lock what's already locked rule"
S2081: "can't lock without the correct key rule"
S2082: "can't unlock what's already unlocked rule"
S2083: "can't unlock without the correct key rule"
S2084: "can't switch on unless switchable rule"
S2085: "can't switch on what's already on rule"
S2086: "standard report switching on rule"
S2087: "can't switch off unless switchable rule"
S2088: "can't switch off what's already off rule"
S2089: "standard report switching off rule"
S2090: "can't open what's already open rule"
S2091: "reveal any newly visible exterior rule"
S2092: "can't close what's already closed rule"
S2093: "can't wear what's not clothing rule"
S2094: "can't wear what's already worn rule"
S2095: "can't take off what's not worn rule"
S2096: "can't eat clothing without removing it first rule"
S2097: "can't give what you haven't got rule"
S2098: "check life property for giving rule"
S2099: "can't show what you haven't got rule"
S2100: "convert show to yourself to examine rule"
S2101: "check life property for showing rule"
S2102: "check life property for waking rule"
S2103: "implicitly remove thrown clothing rule"
S2104: "futile to throw things at inanimate objects rule"
S2105: "check life property for throwing at rule"
S2106: "check life property for attacking rule"
S2107: "check life property for kissing rule"
S2108: "check life property for answering rule"
S2109: "check life property for telling rule"
S2110: "check life property for asking rule"
S2111: "asking yourself for something rule"
S2112: "translate asking for to giving rule"
S2113: "report touching other people rule"
S2114: "can't pull what's fixed in place rule"
S2115: "can't push what's fixed in place rule"
S2116: "can't turn what's fixed in place rule"
S2117: "innuendo about squeezing people rule"
S2118: "announce the story file version rule"
S2119: "switch the story transcript on rule"
S2120: "switch the story transcript off rule"
S2121: "prefer abbreviated room descriptions rule"
S2122: "prefer unabbreviated room descriptions rule"
S2123: "prefer sometimes abbreviated room descriptions rule"
S2124: "announce the pronoun meanings rule"
S2125: "switch score notification on rule"
S2126: "switch score notification off rule"
S2127: "can't reach inside closed containers rule"
S2128: "can't reach outside closed containers rule"
S2129: "last location-specific before rule"
S2130: "first location-specific after rule"
S2131: "last for printing the player's obituary rule"
S2132: "Before printing the name of a thing ( called XXXX )"
S2133: "Instead of entering something unsittable"
S2134: "for deciding whether all includes scenery"
S2135: "Before printing the name of a room"
S2136: "After printing the name of a room"
S2137: "for traversing something ( called D )"
S2138: "for running into something ( called D )"
S2139: "Before going through a door ( called D )"
S2140: "Instead of taking , removing , dropping , switching on , switching off
, opening , closing , wearing , turning , pushing , pulling , touching ,
burning , cutting , attacking , waving , rubbing , squeezing , tasting ,
new-eating , or drinking something intractable"
S2141: "Instead of going south in the Courtyard"
S2142: "Instead of going nowhere from the Courtyard"
S2143: "Instead of going inside in the Courtyard"
S2144: "Instead of doing anything other than examining with the towers"
S2145: "Instead of opening the front door"
S2146: "Instead of going outside in the Foyer"
S2147: "Instead of searching the Turkish carpet"
S2148: "Instead of looking under the Turkish carpet"
S2149: "Instead of pushing or pulling the Turkish carpet"
S2150: "for running into a grating-portal"
S2151: "Instead of searching a grating-portal when the noun is closed"
S2152: "Instead of closing the foyer-grate-north when the foyer-grate-north is
open"
S2153: "for traversing the foyer-grate-north"
S2154: "for printing the name of the sitting-archway-north"
S2155: "for printing the name of the sitting-archway-east"
S2156: "for printing the name of the foyer-grate-north"
S2157: "Instead of closing the foyer-grate-west when the foyer-grate-west is
open"
S2158: "for traversing the foyer-grate-west"
S2159: "Instead of closing the small doorway"
S2160: "for traversing an ivy-portal ( called P )"
S2161: "Instead of closing the ivy-archway"
S2162: "Instead of entering the woodstove"
S2163: "Instead of searching the woodstove"
S2164: "Instead of entering the clear path"
S2165: "Instead of looking under the bookshelves"
S2166: "Instead of searching the bookshelves"
S2167: "for running into the secret-shelf-door"
S2168: "for traversing the secret-shelf-door"
S2169: "Instead of searching the secret-shelf-door"
S2170: "Instead of smelling the provender"
S2171: "Instead of searching the French doors"
S2172: "for running into the French doors"
S2173: "Instead of entering the remote-garden"
S2174: "Instead of searching the remote-garden"
S2175: "Instead of searching or looking under the piano"
S2176: "Instead of searching the metronomes"
S2177: "Instead of going west in the Garden"
S2178: "Instead of climbing the tower stairway"
S2179: "for traversing the tower stairway"
S2180: "Instead of entering the remote-conservatory"
S2181: "Instead of searching the remote-conservatory"
S2182: "Instead of entering the local-garden"
S2183: "Instead of swimming in the Garden"
S2184: "Instead of going down in the Garden"
S2185: "Instead of searching the atelier-table"
S2186: "Instead of closing the low archway"
S2187: "After going to the hallway-region"
S2188: "for running into the tower-opening-ne"
S2189: "for traversing the tower-opening-ne"
S2190: "Instead of searching the tower-opening-ne"
S2191: "Instead of climbing the tower-opening-ne"
S2192: "After going to the Eastern Hallway"
S2193: "After going to the Western Hallway"
S2194: "After going to the East End Hallway"
S2195: "Instead of doing anything other than examining or zapping the
moving-floor when the location is the Eastern Hallway or the location is the
East End Hallway"
S2196: "Instead of searching the moving-floor"
S2197: "Instead of going down in the hallway-region when the floor level is
zero"
S2198: "Instead of climbing the moving-floor"
S2199: "Instead of entering the moving-floor"
S2200: "for traversing a hallway-link ( called H )"
S2201: "for running into the hallway-link-3"
S2202: "Instead of smelling the Wine Cellar"
S2203: "Instead of going up in the Wine Cellar"
S2204: "Instead of climbing the cellar-opening"
S2205: "Instead of entering the cellar-opening"
S2206: "Instead of searching the cellar-opening"
S2207: "Instead of doing anything with the cellar-opening when the floor level
is not zero"
S2208: "Instead of climbing the disused stairway"
S2209: "for traversing the disused stairway"
S2210: "Instead of doing anything other than examining or zapping with the sky"
S2211: "Instead of going up in the upper-outdoors-region"
S2212: "Instead of entering the upper-mansion"
S2213: "Instead of doing anything other than examining with the upper-towers"
S2214: "for running into a tower-link ( called D )"
S2215: "Instead of entering the nw-tower-opening"
S2216: "Instead of climbing the nw-tower-opening"
S2217: "Instead of going down in the North-West Tower"
S2218: "Instead of searching the nw-tower-opening"
S2219: "Instead of going down in the South-East Tower"
S2220: "Instead of going north in the Central Tower"
S2221: "Instead of going south in the Central Tower"
S2222: "Instead of going east in the Central Tower"
S2223: "Instead of going west in the Central Tower"
S2224: "Instead of climbing a rope-link ( called RL )"
S2225: "for traversing a rope-link ( called RL )"
S2226: "Instead of going up in the Tight Rope"
S2227: "Instead of going down in the Tight Rope"
S2228: "Instead of going nowhere from the Tight Rope"
S2229: "Instead of jumping in the Tight Rope"
S2230: "Instead of doing anything other than examining with the rope-bridge"
S2231: "Instead of smelling the Tight Rope"
S2232: "After printing the name of an intention ( called IN )"
S2233: "Instead of dropping an intention when the noun is carried"
S2234: "Instead of putting an intention on something when the noun is carried"
S2235: "Instead of inserting an intention into something when the noun is
carried"
S2236: "Instead of giving an intention to something when the noun is carried"
S2237: "for writing a paragraph about an intention ( called INT )"
S2238: "for checking acceptability of the legacy-intent"
S2239: "for noncommitting the legacy-intent"
S2240: "Check importing the legacy-intent from"
S2241: "Carry out examining the intro-set-2"
S2242: "Carry out examining the intro-set-3"
S2243: "Carry out examining the intro-set-4"
S2244: "for checking acceptability of the music-intent"
S2245: "for noncommitting the music-intent"
S2246: "Carry out examining the well-set-1"
S2247: "for describing the ringing-intent"
S2248: "for extracting the ringing-intent"
S2249: "for checking acceptability of the ringing-intent"
S2250: "for committing the ringing-intent"
S2251: "for noncommitting the ringing-intent"
S2252: "for describing the bacchanal-intent"
S2253: "for writing a paragraph about the bacchanal-intent"
S2254: "for extracting the bacchanal-intent"
S2255: "for checking acceptability of the bacchanal-intent"
S2256: "for committing the bacchanal-intent"
S2257: "for noncommitting the bacchanal-intent"
S2258: "for checking acceptability of the melee-intent"
S2259: "for noncommitting the melee-intent"
S2260: "for describing the stealth-intent"
S2261: "for checking acceptability of the stealth-intent"
S2262: "for extracting the stealth-intent"
S2263: "for committing the stealth-intent"
S2264: "for noncommitting the stealth-intent"
S2265: "for checking acceptability of the chemic-intent"
S2266: "for noncommitting the chemic-intent"
S2267: "for checking acceptability of the toxic-intent"
S2268: "for noncommitting the toxic-intent"
S2269: "Carry out examining device-set-3-none"
S2270: "for describing the oscillic-intent"
S2271: "for extracting the oscillic-intent"
S2272: "for checking acceptability of the oscillic-intent"
S2273: "for committing the oscillic-intent"
S2274: "for noncommitting the oscillic-intent"
S2275: "for describing the artistic-intent"
S2276: "for writing a paragraph about the artistic-intent"
S2277: "for extracting the artistic-intent"
S2278: "for checking acceptability of the artistic-intent"
S2279: "for committing the artistic-intent"
S2280: "for noncommitting the artistic-intent"
S2281: "for describing the berserk-intent"
S2282: "for extracting the berserk-intent"
S2283: "for checking acceptability of the berserk-intent"
S2284: "for committing the berserk-intent"
S2285: "for noncommitting the berserk-intent"
S2286: "for commemorating something ( called A )"
S2287: "You may not name a second object.
"
S2288: "You may not supply a second noun.
"
S2289: "You must name something more substantial.
"
S2290: "You must name something more substantial.
"
S2291: "pm"
S2292: "am"
S2293: "past"
S2294: "to"
S2295: " Users zarf src if wallpaper Wallpaper inform Source story ni"
S2296: ">--> The scene change machinery is stuck."
S2297: "I didn't understand that sentence."
S2298: "(no file)"
S2299: "(no file)"
S2300: "(no file)"
S2301: "(no file)"
S2302: "(no file)"
S2303: "(no file)"
S2304: "(no file)"
S2305: "(no file)"
S2306: "(no file)"
S2307: "(no file)"
S2308: "(no file)"
S2309: "taking inventory"
S2310: "taking"
S2311: "removing"
S2312: "from"
S2313: "dropping"
S2314: "putting"
S2315: "on"
S2316: "inserting"
S2317: "into"
S2318: "waiting"
S2319: "going"
S2320: "entering"
S2321: "exiting"
S2322: "getting off"
S2323: "looking"
S2324: "examining"
S2325: "looking under"
S2326: "searching"
S2327: "consulting"
S2328: "about"
S2329: "locking"
S2330: "with"
S2331: "unlocking"
S2332: "with"
S2333: "switching on"
S2334: "switching off"
S2335: "opening"
S2336: "closing"
S2337: "wearing"
S2338: "taking off"
S2339: "eating"
S2340: "giving"
S2341: "to"
S2342: "showing"
S2343: "to"
S2344: "waking"
S2345: "throwing"
S2346: "at"
S2347: "attacking"
S2348: "kissing"
S2349: "answering"
S2350: "that"
S2351: "telling"
S2352: "about"
S2353: "asking"
S2354: "about"
S2355: "asking"
S2356: "for"
S2357: "touching"
S2358: "waving"
S2359: "pulling"
S2360: "pushing"
S2361: "turning"
S2362: "pushing"
S2363: "to"
S2364: "squeezing"
S2365: "saying yes"
S2366: "saying no"
S2367: "burning"
S2368: "waking up"
S2369: "thinking"
S2370: "smelling"
S2371: "listening to"
S2372: "tasting"
S2373: "cutting"
S2374: "jumping"
S2375: "tying"
S2376: "to"
S2377: "drinking"
S2378: "saying sorry"
S2379: "swearing obscenely"
S2380: "swearing mildly"
S2381: "swinging"
S2382: "rubbing"
S2383: "setting"
S2384: "to"
S2385: "waving hands"
S2386: "buying"
S2387: "singing"
S2388: "climbing"
S2389: "sleeping"
S2390: "requesting the score"
S2391: "quitting the game"
S2392: "saving the game"
S2393: "restoring the game"
S2394: "restarting the game"
S2395: "verifying the story file"
S2396: "requesting the story file version"
S2397: "switching the story transcript on"
S2398: "switching the story transcript off"
S2399: "preferring abbreviated room descriptions"
S2400: "preferring unabbreviated room descriptions"
S2401: "preferring sometimes abbreviated room descriptions"
S2402: "requesting the pronoun meanings"
S2403: "switching score notification on"
S2404: "switching score notification off"
S2405: "zapping"
S2406: "new-eating"
S2407: "jumping over"
S2408: "swimming"
S2409: "importing"
S2410: "from"
S2411: "displaying credits"
S2412: " "
S2413: " ("
S2414: " -- at least, not here."
S2415: " -- you discover "
S2416: " ???"
S2417: " Kit Manson's "
S2418: " a duel with knife and poker."
S2419: " a most curious device. She has conceived, she will say, a desire to
test it this evening in private. She will return to describe the results
afterwards."
S2420: " a most curious device. She will discreetly ask "
S2421: " a violent assault with a poker."
S2422: " above the table is the glass-and-iron glory of the Electrical
Chandelier."
S2423: " already has the bell."
S2424: " already has the device."
S2425: " also"
S2426: " and "
S2427: " and -- of course -- the works of Edward Gorey. (Or should I say
"Ogdred Weary"?) I offer it with my memories of John M. Ford, who died in the
final days of the game's creation. I didn't think of Ford as an influence on "
S2428: " and a device."
S2429: " and the butler will be having a furious argument -- something about "
S2430: " and"
S2431: " appears to be mobile; it is currently level with the rest of the
hallway"
S2432: " as well. It"
S2433: " buried in her heart."
S2434: " buried in his heart."
S2435: " came forth to fret / A scrap both men may soon regret"
S2436: " clearly inedible."
S2437: " closed"
S2438: " demands the meal / Beneath the bright electric wheel"
S2439: " does not have the device here and now."
S2440: " does not intend to simply put down her discovery and walk away."
S2441: " does not"
S2442: " door is south."
S2443: " drinks it up..."
S2444: " drop a crystal "
S2445: " east, north, and (two) northeast"
S2446: " east, south, and (two) southeast"
S2447: " edge of your roof."
S2448: " enjoy your job, but the decor can become a "
S2449: " enjoys a martini with a candied tamarind in it."
S2450: " fingers his knife and waits for his moment."
S2451: " fingers his knife in the brief darkness."
S2452: " from the far west side of the house."
S2453: " from the foyer"
S2454: " has been looking everywhere for the silver bell."
S2455: " has been placed in "
S2456: " has been raised up through the ceiling. The space where it was is now
occupied by baroque clockwork, which must be supporting it"
S2457: " has been seen... with device/machine?"
S2458: " has chosen to present her discovery."
S2459: " has descended into the lower depths of the house"
S2460: " has dropped down out of sight, leaving a square opening."
S2461: " has finally learned / Harsh experience discerned"
S2462: " has forgotten her champagne."
S2463: " has no intention of dropping the pellet into her own cocktail."
S2464: " has no intention of using his knife where it can be seen."
S2465: " has not yet noticed something shining on the ground."
S2466: " has now been seen / Tarrying with C__"
S2467: " has returned to ground level."
S2468: " has run mad and attacked "
S2469: " his assault on the canvas, when "
S2470: " his prize metronome, to the delight of all."
S2471: " ideas:"
S2472: " imagines that a touch of music might break the ice."
S2473: " in green is penned / Arrives in fury, meets his end"
S2474: " in hand, studying her intently."
S2475: " intends to find something in the piles of old parts."
S2476: " intends to introduce her substance more surreptitiously."
S2477: " intends to introduce his crystals more surreptitiously."
S2478: " into "
S2479: " into"
S2480: " is a fair-haired young gentleman. He affects a thin moustache and a
monocle, through which he peers at the world with private amusement."
S2481: " is a girl-child of perhaps eight. She will run down the hall,
frantically searching for something she has lost."
S2482: " is a girl-child of perhaps eight. She will sit in a corner, absorbed
by the tinkling of the tiny silver bell she will be playing with."
S2483: " is a girl-child of perhaps eight."
S2484: " is a muscular man of middle years. He will be carrying a tray of
drinks: a martini, a sherry, a cocktail, and a mug of scotch."
S2485: " is a well-dressed child of twelve. He will be engaged in a moody
torpor."
S2486: " is a well-dressed child of twelve. He will be engaged in ruining his
expensive tailoring through unsupervised aerobatics."
S2487: " is a well-dressed child of twelve."
S2488: " is a young lady with modishly short hair and a modishly long cigarette
holder. Her pearls do not match her silk wrap, but are expensive enough that it
doesn't matter."
S2489: " is an imposingly tall figure with an even more imposing beard --
bushy, black, and ostentatious. He carries his duelling poker with him at all
times."
S2490: " is an intention: the intention of a group of people to come to this
house, to drink wine and play music; to laugh lightly and converse; to indulge
their whims; to tear the place apart looking for the Weyrd Legacy. This is what
you've been looking for"
S2491: " is apparently unwilling to administer the pellet to herself."
S2492: " is artistically inspired by "
S2493: " is closed."
S2494: " is copyright 2006 by Andrew Plotkin "
S2495: " is elevated to ceiling level."
S2496: " is giving thought to her flute of champgne."
S2497: " is here."
S2498: " is in the business of passing out drinks, not receiving them."
S2499: " is not presently in the mood."
S2500: " is not the best recipient"
S2501: " is not. Perhaps she intends to adulterate it elsewhere."
S2502: " is now pointing at the "
S2503: " is paying particular attention to "
S2504: " is served the meal / Beneath the bright electric wheel"
S2505: " is slender and regal. Her hair is an impeccable silver bun, but it is
belied by the intense glitter in her eye. She smokes a black Russian cigar
without apology."
S2506: " is studying the rows of tins and jars."
S2507: " is thinking fondly of her hollow ring."
S2508: " is thinking idly about serving the drinks."
S2509: " is unlikely to simply give the bell back to her."
S2510: " is within "
S2511: " isn't here."
S2512: " leaf door."
S2513: " look like the champagne type."
S2514: " might be."
S2515: " notes unread"
S2516: " of the house "
S2517: " offers witty barbs. "
S2518: " on "
S2519: " one. Not much good to you here, clearly."
S2520: " one."
S2521: " overhead."
S2522: " passes swiftly under your feet, and"
S2523: " picked up a glass / And drank it trustingly, alas"
S2524: " picked up a glass, ???"
S2525: " portcullis -- a knot in the geometry of the house. So it might only
exist in the early 18th century. Or it might represent the Viscount's fear of
stampeding haddock. From your point of view, which is all that matters, it's a
steel grate"
S2526: " recalls that "
S2527: " remain"
S2528: " serves forth the meal / Beneath the bright electric wheel"
S2529: " slightly as it goes."
S2530: " smaller peaked archway leads north. To the west is a vine-panelled
door, which is "
S2531: " solidly to the east and west. The main entrance stands "
S2532: " something something, meets his end."
S2533: " sometimes. You shall hope that the inside of this mansion proves to be
cheerier."
S2534: " somewhere. The arch leads to..."
S2535: " spun out of a dizzying array of influences, including Mark Z.
Danielewski's "
S2536: " surrounds the courtyard on three sides. It is a thoroughgoing
monstrosity, with wrought iron and decorative gables tacked onto the
battlements of an ancient fortress. Towers are involved."
S2537: " the word "heterogenous.""
S2538: " thinks to himself, the girl could find it with little difficulty."
S2539: " through the "
S2540: " through the archway, "
S2541: " through the archway, you hear a door "
S2542: " through the doorway, you hear a rumbling and squeaking"
S2543: " to help her test it, later, in private."
S2544: " to the "
S2545: " to the east"
S2546: " to the north."
S2547: " to"
S2548: " tower"
S2549: " tower. It's quite taut; you could walk along it with no trouble at
all."
S2550: " tower."
S2551: " trap-door above."
S2552: " west, north, and (two) northwest"
S2553: " west, south, and (two) southwest"
S2554: " when I started writing it. I suppose I didn't need to."
S2555: " will absently leave an unfinished flute of champagne sitting on the
arm of a divan."
S2556: " will announce that "
S2557: " will announce that he has been forced to defend himself from "
S2558: " will arrive for some fresh air. She will, without apparent
forethought, leave a flute of champagne on the windowsill."
S2559: " will be adjusting her jewelry here in the dubious privacy of the
pantry."
S2560: " will be adjusting her jewelry. She will pause, take a small pellet
from an unmarked tin, and slip it into a hollow ring."
S2561: " will be assembling a tray of pre-dinner drinks at the sideboard"
S2562: " will be balancing on the arms of the coat-tree as if heights mean
nothing to him"
S2563: " will be dimly visible beneath the water's surface."
S2564: " will be discovered -- the mutually fatal outcome of "
S2565: " will be discovered, the apparent victim of "
S2566: " will be displaying "
S2567: " will be displaying a most curious device to the other guests. Curious
in a not-just-the-feathers-but-the-whole-hen way. There may be tentacles
involved, and electrophoresis gel."
S2568: " will be displaying a most curious device to the other guests."
S2569: " will be found dead -- a victim, apparently, of nervous exhaustion."
S2570: " will be found floating, pale and still, in the well. The bell "
S2571: " will be found lying dead, clutching her abdomen in an excess of
travail."
S2572: " will be found lying dead, clutching his abdomen in an excess of
travail."
S2573: " will be found lying elegantly on a divan, cold and dead. An opalescent
film will mar her lips."
S2574: " will be found lying languidly on a divan, cold and dead. An opalescent
film will mar his lips."
S2575: " will be found lying sprawled on a divan, cold and dead. An opalescent
film will mar his lips."
S2576: " will be found, dead of heat-exhaustion, by the woodstove. A small
puddle of silver "
S2577: " will be having a furious argument -- something about "
S2578: " will be left rolling in a corner."
S2579: " will be locked in a furiously ardent kiss. "
S2580: " will be locked in a furiously ardent kiss. After a moment, she will
murmur something in his ear about a curious device. "
S2581: " will be lounging provocatively by a window. His eyes will be lost in
thought, if not unaware of the allure of his pose."
S2582: " will be seated before a canvas, palette and brush "
S2583: " will be seen and not heard. "
S2584: " will be selecting bottles for the guests upstairs. His eye will be
caught by a small box marked "rat poison" which is lying in a corner. With a
speculative look, he will pocket a few crystals."
S2585: " will be selecting bottles for the guests upstairs."
S2586: " will be standing at the sideboard, preparing a tray."
S2587: " will be swinging acrobatically on the arms of the coat tree."
S2588: " will be tenderly combing the Viscount's beard, as the Viscount leans
against the wall and sighs in contentment. "
S2589: " will be the time. You shift your perceptions from the "
S2590: " will be toying with "
S2591: " will be violently and voltaically fatal to the Viscount."
S2592: " will be visible near the stove's rear vent."
S2593: " will be wandering around in distracted curiosity, prodding through one
pile of rubbish and another."
S2594: " will bring forth courses with silent efficiency."
S2595: " will dance in wild hilarity on the windowsill, and then cartwheel off
along the rope. The empty champagne flute "
S2596: " will dance... tower roof?"
S2597: " will drink it up"
S2598: " will exchange artless chatter as "
S2599: " will flicker, plunging the room into darkness for a few moments. Then
light will return."
S2600: " will flourish her hand elaborately as she extracts her cocktail from
the tray"
S2601: " will glance down, and notice -- gracious -- a small silver bell lying
on the ground. He will pick it up with a thoughtful air."
S2602: " will glare at the Chandelier in bristling irritation."
S2603: " will glare at the Chandelier. Abruptly, he will leap to his feat,
shout an imprecation, and lash out at the electrical device with his duelling
poker."
S2604: " will laugh, perform a perfect pirouette, slip from the rope, and
vanish into the darkness."
S2605: " will lean against the windowsill, staring distraughtly at vague shapes
of the towers."
S2606: " will pass through the room, carrying a tray of drinks. "
S2607: " will pause briefly over "
S2608: " will pick up her flute of champagne, and consider it thoughtfully."
S2609: " will posing in the center of the room, wearing very little of
consequence. "
S2610: " will posing in the center of the room, wearing very little of
consequence. The Viscount will be preparing "
S2611: " will reach out and pluck her cocktail from the tray"
S2612: " will rule the table's head; "
S2613: " will run down the hall, frantically searching for something she has
lost."
S2614: " will seek no more / For treasures out beyond her door"
S2615: " will sit in a corner, absorbed by the tinkling of the tiny silver bell
she will be playing with."
S2616: " will stand here"
S2617: " will uncover a most curious device. Curious in a
not-just-the-feathers-but-the-whole-hen way. There may be tentacles involved,
and electrophoresis gel."
S2618: " will uncover a most unusual device in a rusted pile."
S2619: " will wander through the garden. As he passes by the well, the silver
bell will slip from his fingers."
S2620: " will wander through the garden. As he passes by the woodstove, the
silver bell will slip from his fingers."
S2621: " window."
S2622: " with a ponderous rumble"
S2623: " wonders with whom to share her discovery."
S2624: " wooden door leads east, and there is an archway to the west. The
southern wall is entirely glass, looking out upon a small enclosed garden, "
S2625: " wooden door leads west, and a low archway opens to the south."
S2626: " you sense, are now certain to arrive. You should return to the house
(which should now be much less obstreperous) to consider their intentions."
S2627: "'s cocktail contains lychee fruit, bits of mango, and mint leaves."
S2628: "'s form."
S2629: "'s geometric configuration. (You cannot blame him.)"
S2630: "'s hand is nowhere near the champagne."
S2631: "'s hand, kissing it with delicate intensity. It would be a romantic
image, were it not for where his other hand will be. "
S2632: "("
S2633: "(BUG) "
S2634: "(BUG) The doorways are blocked by steel grates."
S2635: "(BUG) You should not be here."
S2636: "(BUG) death of "
S2637: "(BUG) no description."
S2638: "(BUG.)"
S2639: "(BUG: You cannot zap things.)"
S2640: "(Intentions are not material. You can pick them up and carry them where
you wish to place them.)"
S2641: "(The legacy intent would serve best outside, in the courtyard.)"
S2642: "(Type "about" for credits and game information.)"
S2643: ")"
S2644: ")."
S2645: "*"
S2646: ", "
S2647: ", a hallway door to the north is "
S2648: ", and "
S2649: ", and a trap door in the floor is "
S2650: ", and a"
S2651: ", and the Viscount will entertain his guests with a mild rondelay."
S2652: ", and the room will be filled with the scratchy strains of elegant
days."
S2653: ", and there is a low archway to the north."
S2654: ", and you see the floor segment rising again. It reaches the ceiling as
you approach..."
S2655: ", and you see the floor segment rising into place again. It reaches an
even level as you approach..."
S2656: ", as if a metal chain were being drawn up."
S2657: ", as if some ponderous clockwork were revolving"
S2658: ", but a steel grating has slid down across it. A"
S2659: ", but the south one is barred by a heavy steel grating"
S2660: ", but to get back here, you'd have to take the long way around"
S2661: ", directly to the east,"
S2662: ", directly to the west,"
S2663: ", engaged in animated conversation -- on every topic except the Weyrd
Legacy. Their faces will be genial, their eyes predatory"
S2664: ", eyeing each other in uncomfortable silence. They will be unable to
offer any topic of conversation other than their transparent excuses for coming
to this place"
S2665: ", has revealed itself to be a secret door. A narrow gap is visible
beyond."
S2666: ", it seems."
S2667: ", la la la bell"
S2668: ", northeast tower"
S2669: ", not "
S2670: ", not east."
S2671: ", not north."
S2672: ", not south."
S2673: ", not west."
S2674: ", ringing"
S2675: ", somewhere to the east"
S2676: ", somewhere to the southeast"
S2677: ", stone gory dead, with a knife "
S2678: ", the butler, is a iron-grey, muscular man of middle years. He will be
preparing a tray of drinks: a martini, a sherry, a cocktail, and a mug of
scotch"
S2679: ", the butler, is a iron-grey, muscular man of middle years. He will be
setting out a tray for pre-dinner drinks, although the drinks themselves will
not yet be in evidence."
S2680: ", the butler, is a iron-grey, muscular man of middle years."
S2681: ", the butler, will be discovered -- the apparent victim of "
S2682: ", the butler, will hurtle through the door."
S2683: ", the central tower revolves "
S2684: ", though never lewd / Meets her end while sitting nude"
S2685: ", towards the adjacent north"
S2686: ", which will"
S2687: ", who will apparently have run mad. Tragically, the butler will not
survive."
S2688: ", you have "
S2689: ", you have one idea:"
S2690: ", you see a curious anomaly. A segment of the corridor floor has been
elevated -- via some sort of clockwork mechanism -- all the way to the ceiling,
if not higher."
S2691: ","
S2692: "-"
S2693: ". "
S2694: ". A bridge runs towards it"
S2695: ". A smaller door to the east is "
S2696: ". A smaller doorway leads west."
S2697: ". And hanging"
S2698: ". But it is the concern of those who will soon arrive -- you see a
legacy intention amid the rubbish"
S2699: ". Her hand "
S2700: ". His body will be turned to conceal one hand"
S2701: ". It fills the width of the hallway, and you're not the jumping type.
So getting past will be problematic"
S2702: ". It fills the width of the hallway. You can make out that the corridor
continues beyond it, but getting past will be problematic"
S2703: ". It may be distributed for free, but not sold or included in any
for-profit collection without written permission from the author. The game was
written for the Twelfth Annual IF Competition. For more IF by the same author,
see "
S2704: ". More interestingly, a bookshelf in the north wall has swung open"
S2705: ". More interestingly, a rack of fruit preserves on the south wall has
swung aside, revealing a narrow gap"
S2706: ". Nor of the clockwork that should be below it. Ah, the vagaries of
subjective architecture"
S2707: ". Shielded from view, his hand will slip into his pocket"
S2708: ". The bridge"
S2709: ". The central tower of the quincunx is rather the largest"
S2710: ". The garden's west side is the base of a stone tower; a doorway leads
west to the tower stair."
S2711: ". The rope, however, takes you to"
S2712: ". Tragically, she will not survive."
S2713: ". Well, you'll find a way to bring them around."
S2714: ". You can see a bridge from it to the "
S2715: ". You cannot see more from this distance."
S2716: ". You glance back to see the clockwork descending. The floor reaches an
even level as you approach..."
S2717: ". You glance back to see the floor segment sinking downward. It drops
out of sight as you approach..."
S2718: ". You hear the distant clunk of a door opening as you approach..."
S2719: ". You hear the distant kerchunk of a door opening as you approach..."
S2720: ". You hear the distant sounds of two doors opening as you approach..."
S2721: ". You hear the distant thunk of a door opening as you approach..."
S2722: ". You stop in the middle of"
S2723: ". You wonder idly what kind of person installs a portcullis in his
foyer. Of course it's really a "
S2724: ". You'd better take it along"
S2725: ". You'll have to get back outside, of course..."
S2726: "."
S2727: "... (see above)"
S2728: "... meal, beneath ?candelabrum wheel"
S2729: "..."
S2730: "...a casual arrangement of davenports and ottomans, surrounding tiny
tea tables and a shallow fireplace. The room is subtly divided into
conversation spaces and private corners -- an excellent use of space. The
wallpaper does not distract."
S2731: "...a conical garret. Its windows look out over the rest of the
mansion."
S2732: "...a plain and uncarpeted back corridor. It runs both east and west
from here, although you are nearer the east end. The wallpaper is a faded
paisley of unremarkable coloring."
S2733: "...a plain and uncarpeted back corridor. It runs both east and west
from here, although you are nearer the west end. The wallpaper is a faded
paisley of unremarkable coloring."
S2734: "...a plain and uncarpeted back corridor. It runs east from here. The
wallpaper is a faded paisley of unremarkable coloring."
S2735: "...a plain and uncarpeted back corridor. It runs west from here. The
wallpaper is a faded paisley of unremarkable coloring."
S2736: "...a tiny enclosed garden-courtyard, roofed in glass. The northern wall
is also glass; the French doors leading into the conservatory stand "
S2737: "...a tiny round wooden attic, no doubt built upon a battlement of the
original mansion. Wide windows give an excellent view of the rooflines below,
and the rumpled grey skies above."
S2738: "...although it's not a terribly practical one. There is a vast
blackened woodstove roaring away, some hanging ironmongery, and little else.
The sideboard laden with alcoholic bottles, flasks, and decanters doesn't seem
quite right for a kitchen, but no doubt someone insisted."
S2739: "...atop which is a graceful open-walled pavilion -- a gazebo in the
sky, if you like. Not that the sky is a pleasant prospect at the moment."
S2740: "...in which racks of bottles obscure stacks of moldering casks, which
conceal who knows what. By the smell, some ancestral Viscount experimented with
cellar-aged cheese, and perhaps cellar-grown mushrooms and cellar-imprisoned
nemeses."
S2741: "...of which the best that can be said is that the ceiling isn't too
low. The passage winds from "
S2742: "...or, rather, a room for the rarely-used. Gardening tools piled here,
cans of paint rusting there. Rags and bricks and bundles of wooden laths.
Velocipede wheels and a wheelless bicycle they will not fit. All the rubbish,
in short, that builds up under the feet of people who buy things when they
remember to and then buy them again when they forget."
S2743: "...the "
S2744: "...which consists of a dustcloth-covered grand piano, a collection of
metronomes in a cupboard, and (in one unregarded corner) a standing Victrola.
Music would appear to be an art that the family honors, rather than enjoys."
S2745: "...which contains a curious mix of unidentifiable tins and canisters
with bottles, jars, and flasks of baroque coloring and conformation. Someone's
approach to provender tilts alarmingly towards the alchemical."
S2746: "...which ends in a bare stone platform. There is no way down."
S2747: "...which is "
S2748: "...which is a romantic name for a closet where artists starve. This one
is clearly romantic, but to be fair, also shows evidence of actual art. There
are canvases on stands and more leaning against the walls. A table is covered
with ruined brushes and tubes of paint."
S2749: "...which is empty, but with an air of anticipation. Wings"
S2750: "...which is quite deserted. Oh dear. This drama will be difficult
enough without all your players "
S2751: "...which is stretched between two towers, to the east and west. Most
people would call this a desperate and precarious perch above certain death.
You find the view, and the gusty wind, refreshing."
S2752: "...which is topped by a wooden structure, barely more than a lean-to.
The mansion's roofs spread out below."
S2753: "...which may have started out as an architectural display of
ceiling-high bookshelves, but has now overflowed into stacks and piles of books
in every corner and on every table. One could very nearly call it a
satisfactory library. A clear path winds towards a fat, reader-devouring
armchair in the center."
S2754: "...which might once have been an inventor's workshop, if the inventor
were obsessed with steam-powered bathtubs. Or dirigible pipe organs. Or...
internal-combustion automated masseurs? It's all cobwebs and rusting pipes
now."
S2755: "...which offers a teak dining table the size of a cricket pitch,
surrounded by stylish modern chairs narrow enough to stand in for the bats.
Floor space is a fragmentary afterthought."
S2756: "1 note unread"
S2757: "1 remains"
S2758: ": "
S2759: "; you follow it to"
S2760: "<erkyrath@eblong.com>"
S2761: "<http://eblong.com/zarf/if.html>"
S2762: "???"
S2763: "A Cozy Mansion Mystery in the Making"
S2764: "A Reader's Guide to"
S2765: "A Turkish carpet, that is, not candy. It looks like it was imported at
enormous expense, and then trod on."
S2766: "A bacchanal intention hovers above the champagne. It is crimson in
color."
S2767: "A berserk intention drifts by the door. It is topaz-colored."
S2768: "A berserk intention drifts uncertainly around the room."
S2769: "A bookshelf, previously notable only for the dustiness of its poetic
tomes"
S2770: "A brass arrow, like that of a windvane, is attached to the ceiling
mount of the Electrical Chandelier -- although it appears to be a separate
mechanism. The arrow is pointing "
S2771: "A chemic intention hovers in the corner of a shelf. It is maroon."
S2772: "A closed"
S2773: "A dun paisley on yellowed paper. It would be in dire need of
replacement, if anyone cared about back corridors."
S2774: "A few landscapes, a few portraits, a few odd abstractions. They all
share a general gloom and a fussy, tight brushstroke; but the artist seems
willing to try a variety of subjects and styles."
S2775: "A glass wall separates the conservatory from the garden. Delicate
French doors stand "
S2776: "A large glass of sherry for "
S2777: "A leaf door to the east is "
S2778: "A lime-colored stealth intention circles around "
S2779: "A musical intention hangs within the Viscount. It is teal."
S2780: "A narrow bridge appears to extend from the center tower to the "
S2781: "A narrow bridge extends towards you from the center tower. It runs
right to the "
S2782: "A narrow bridge extends towards you from the center tower. It runs
right to your windowsill; you could easily climb out the "
S2783: "A narrow bridge stretches from here to the "
S2784: "A narrow bridge stretches from here to the central tower."
S2785: "A narrow passage, tunnelled through the living rock... well, not the
living rock. The excavated-and-walled-with-mortared stones rock."
S2786: "A peaked archway leads north, and a wider doorway opens to the west.
The house's main entrance, to the south, stands "
S2787: "A peaked archway leads south, a small doorway leads east, and a
vine-carved archway leads north. To the west is "
S2788: "A plain stone stairway."
S2789: "A rack, previously notable only for the murkiness of its fruit
preserves"
S2790: "A ringing intention hovers, unnoticed, by his foot. It is amber in
color."
S2791: "A rope, tied to the windowsill, stretches east towards an adjacent
tower. "
S2792: "A rope, tied to the windowsill, stretches west towards an adjacent
tower."
S2793: "A small door to the west "
S2794: "A solid piece of carpentry."
S2795: "A square opening in the floor leads down into darkness"
S2796: "A square opening lets in light from above, but you see no way to reach
it from here. "
S2797: "A square section of hallway floor shows where you were elevated"
S2798: "A stairway descends into the tower."
S2799: "A steel grating blocks the way."
S2800: "A steel grating has slid down, blocking the "
S2801: "A towering slab of mahogany. It "
S2802: "A toxic intention lies in a corner between two racks. It is azure in
color."
S2803: "A tunnel runs north, and a disused stairway ascends."
S2804: "A vine-panelled door stands "
S2805: "A wide doorway leads east"
S2806: "A windvane arrow in the ceiling points "
S2807: "A wooden ladder climbs to "
S2808: "Ah, yes. If you drop the legacy intention here, it should work very
well."
S2809: "Alarmingly, it's a plain sea-green. No pattern at all. Are these people
mad?"
S2810: "All the containers are sealed, so there should be no order.
Nonetheless, there are traces of... well, everything. With vinegar."
S2811: "All will be shocked to discover "
S2812: "An Introduction to"
S2813: "An artistic intention -- coral in color -- hangs within the Viscount."
S2814: "An intention, buried in the rubbish, catches your eye. Ah! It's a
legacy intention."
S2815: "An inventory of the wines would be of no value to you."
S2816: "An open"
S2817: "An oscillic intention hides within an otherwise undistinguished pile of
pipes. The intention is beige."
S2818: "Andrew Plotkin ("Edgar O. Weyrd")"
S2819: "Arousing"
S2820: "As you "
S2821: "As you explore the game, you will automatically take notes about the
things you notice. Read the notes to remind yourself what is significant."
S2822: "As you move along the corridor, you hear a whirr behind you"
S2823: "As you move along the corridor, you hear a whirr"
S2824: "As you move through the archway, the front door swings open again,
behind you on the other side of the room"
S2825: "As you pass through the archway, there is a faint "
S2826: "As you re-enter the foyer, you see that the front door is open -- but
swinging shut, as you move through the archway"
S2827: "As you step onto the floor segment, it begins descending with a smooth
whirr. Two steps take you across it, and you are lowered into musty dimness."
S2828: "As you step onto the floor segment, it begins rising with a smooth
whirr. Two steps take you across it, and you are lifted into open air."
S2829: "As you stride along the rope"
S2830: "BUG."
S2831: "Beauteous lady, gazes linger / Starlight sparkles on her finger"
S2832: "Behind a doorway, stone stairs wind the length of the tower."
S2833: "Best not to ask."
S2834: "Boy will dance as he is able / High above the rooftop gable"
S2835: "Brush and pigment (?) Lovely form"
S2836: "Brush and pigment limn a form / Paint is cold but flesh is warm"
S2837: "But "
S2838: "But now is not the time. No doubt things will liven up when the guests
arrive -- "
S2839: "But your movements have already had an effect on the door. No doubt
your passage produces etheric currents, which change the house's perception of
itself. A bit of experimentation should give you the trick of it."
S2840: "Ceiling opening (east end hall"
S2841: "Certainly; but in which drink, is the question."
S2842: "Clocks"
S2843: "Closed; opened by "
S2844: "Closed; opened by ???"
S2845: "Closed; opened by"
S2846: "Closes something?"
S2847: "Clouds piled beneath clouds -- the only skies you ever see. Moonlight,
mostly obscured, tears a few rough edges into the billowing gray upheaval."
S2848: "Clowns and"
S2849: "Congress with"
S2850: "Connects two towers?"
S2851: "Conservatory door (east side)"
S2852: "Cousin J__"
S2853: "Dear me"
S2854: "Delightful Wallpaper"
S2855: "Discard your notes? Certainly not."
S2856: "Do shelved books count?"
S2857: "Doom"
S2858: "Down the hall"
S2859: "East End of the Hallway"
S2860: "East and west would seem to be your options."
S2861: "Eastward in hall lowers; westward in hall raises."
S2862: "Encouraged by a little jape / Unsteadied by a touch of grape"
S2863: "Enticed to take demanding measures / For her solitary pleasures"
S2864: "Everyone will be sitting down to dine. "
S2865: "Everything is uncovered now. You are surrounded by expanses of plush
velvet, button-sewn leather, and the occasional taxidermic nightmare."
S2866: "Exploring the water would be neither pleasant nor productive."
S2867: "Fallacies of"
S2868: "Falls into a cup... "
S2869: "Fear"
S2870: "Five towers stand above the mansion. You are midway between the two
northernmost; the larger central tower is some distance to the south. You can
see a bridge running from that central tower to the "
S2871: "Flipped open/closed by "
S2872: "Flipped open/closed by low archway (rarely-used to atelier)."
S2873: "Flipped open/closed by peaked arches."
S2874: "Flips something open/closed?"
S2875: "Four other towers stand above the mansion, to the"
S2876: "Four towers stand above the mansion, surrounding this central one, in
the hemicardinal directions. A bridge stretches to the "
S2877: "Foyer-dining doorway"
S2878: "French doors (conservatory to garden)"
S2879: "Front door"
S2880: "Garden door (east side)"
S2881: "Goodness gracious"
S2882: "Goodness"
S2883: "Gracious"
S2884: "Gravity is your inescapable mistress."
S2885: "Grey gravel crunches in the drive. Grey windows retreat behind
wrought-iron balcony rails. Grey skies press down over the looming, shadowy
edifice."
S2886: "Gruesome Expiration"
S2887: "Hallway door (pantry)"
S2888: "Hallway floor segment"
S2889: "Hanging"
S2890: "He does not intend suicide."
S2891: "He doesn't sing that well."
S2892: "He"
S2893: "Heavens"
S2894: "House of Leaves,"
S2895: "How amusingly abstract."
S2896: "How unusual -- most architecture doesn't react to your presence, much
less your movements. This house must be peculiarly sensitive. It will make
things awkward, though certainly not impossible."
S2897: "If the bell were lost in the garden paths, "
S2898: "If the carpet wants to hitch itself aside and reveal a secret passage,
no doubt it will do so. (You give the front door a glare.)"
S2899: "Immediately"
S2900: "In addition to your notes"
S2901: "It doesn't look that homey."
S2902: "It doesn't work that way."
S2903: "It is "
S2904: "It is her champagne in the first place."
S2905: "It is his intention in the first place."
S2906: "It is not geometrically significant. It's where the library's resident
has managed to not put any books."
S2907: "It probably leads to the top of a tower, but you won't be able to reach
it from down here."
S2908: "It seems this is where the liquor is kept. Not the best way to treat a
fine port. Or a mediocre bourbon. Or this clam juice."
S2909: "It serves the butler in his quests to serve the wine up to his guests.
(Oh, bravo.)"
S2910: "It's a doorway, not a door."
S2911: "It's a wide archway, flanked by doorposts fancifully carved with ivy
vines."
S2912: "It's a wide doorway."
S2913: "It's an archway, not a door."
S2914: "It's an doorway, not a door."
S2915: "It's an intention."
S2916: "It's an open archway with decorative carved trim. The archway rises to
a faux-Gothic peak."
S2917: "It's closed. And, truly, it doesn't go anywhere interesting. You can
tell."
S2918: "It's not that much of a fireplace."
S2919: "It's the intention of many people to come to this house, all professing
different reasons, but all in search of the Weyrd Legacy. It is violet in
color."
S2920: "Knifing children is beyond even "
S2921: "Lady F__"
S2922: "Later, "
S2923: "Later, the bodies of the Viscount and "
S2924: "Later, the corpse of "
S2925: "Leaf door (kitchen)"
S2926: "Lifestyles of"
S2927: "Lights went out, la la la, knife appeared."
S2928: "Little V__"
S2929: "Little girl did laugh and rove / Lost her bell beneath the stove"
S2930: "Little girl she burned to follow / To her toy's new hidey-hollow"
S2931: "Little girl she followed after / Trailing silver bubbling laughter"
S2932: "Little girl with silver bell / Lost it down the garden well"
S2933: "Lovely lady, jewels...? finger... ringer (no)"
S2934: "Low archway (rarely-used to atelier)"
S2935: "Madame C__"
S2936: "Manipulation of gross material substance is not your forte."
S2937: "Maze,"
S2938: "Merely a square section of wooden floor."
S2939: "Moving along hall lowers it?"
S2940: "Mr P__"
S2941: "My my"
S2942: "My"
S2943: "Nicaragua"
S2944: "No one here knows you exist. You are merely a temporary vessel for
their intentions."
S2945: "No, no. The main courtyard, outside."
S2946: "Not a door which opens in sections, as it happens, but a door with ivy
leaves painted on it. It is "
S2947: "Notes Towards"
S2948: "Nothing happens."
S2949: "Nothing is concealed among the flowers."
S2950: "Nothing is now visible but an outline in the floor."
S2951: "Now, the best place for this would be... the courtyard, most likely.
That would be the immediate destination for anyone with this intent"
S2952: "Oh dear"
S2953: "Oh my"
S2954: "Oh, nothing special. Pine and olive pinstripes on green. Plainer than
you would have chosen."
S2955: "Oh, then, let us say that it is a sphere of radiating light -- like a
crystal snow-globe which has exploded, an infinitesmal moment ago, and then
frozen -- exactly the size of a racketball. Let us say that it is violet."
S2956: "Old, rusty parts and pipes lie everywhere. They are uniformly beyond
any use."
S2957: "One-way ("
S2958: "One-way (down)."
S2959: "One-way (up)."
S2960: "One-way (west)."
S2961: "Open (by tower bridge, when northeast)."
S2962: "Open (by tower bridge, when northwest)."
S2963: "Open (by tower bridge, when southeast)."
S2964: "Opened by"
S2965: "Opened some door?"
S2966: "Opened two doors somewhere?"
S2967: "Opens front door?"
S2968: "Opens some door?"
S2969: "Opens something?"
S2970: "Out of reach."
S2971: "Panelled door (dining room)"
S2972: "Part of the hallway floor"
S2973: "Peaked archway"
S2974: "Peaked archways lead north, east, and south"
S2975: "Probabilities shift and solidify. The "
S2976: "Pudding"
S2977: "Raised?"
S2978: "Recipes of"
S2979: "Rotated by rope, foyer-dining doorway."
S2980: "Rumbling noise?"
S2981: "Secret door (library to pantry)"
S2982: "Several possible targets are present. You should be more specific as to
where you wish to put it."
S2983: "She doesn't sing that well."
S2984: "She"
S2985: "Smell that air."
S2986: "Someone has a good eye for texture: small bright points of color hide
between gentler stands of coneflower and trained roses. The patterns would work
well for a drawing-room paper."
S2987: "Someone is angrily searching for the Viscount and his model."
S2988: "Something something, down the well."
S2989: "Something something, silver tray"
S2990: "Sorrow"
S2991: "Stairs descend within the tower."
S2992: "Standing on the floor-section produces no interesting reaction."
S2993: "Starlight falls into a cup / "
S2994: "Steel gratings (around foyer)"
S2995: "Subjects and Objects"
S2996: "Taken. The intention's consequences fade."
S2997: "Taken. The intention's immediate consequences fade, although the
greater potential of the house remains."
S2998: "Taken."
S2999: "Tall, pale, cadaverously thin? Clad in black and a stovepipe hat? That
would seem to suit the circumstances. It hardly matters, of course -- nobody
will see you."
S3000: "Thanks to the beta-testers: Jason McIntosh, Bill Racicot, Adam
Thornton, Emily Short."
S3001: "That is not the best place."
S3002: "That resolves that question: the house's doors are definitely
responding to your movement"
S3003: "That would be quite a rope trick."
S3004: "That would be unnecessarily recursive."
S3005: "The "
S3006: "The Book of"
S3007: "The Electrical Chandelier is a circular construction, nearly as wide as
the room itself. Dozens of glass-bedecked arms are supported by iron chains;
gutta-percha electrical conductors weave among them. The bulbs fill the room
with sharp white brilliance."
S3008: "The French doors are closed."
S3009: "The French doors close gently behind you. You are now in..."
S3010: "The House of"
S3011: "The Life and Times of"
S3012: "The Victrola is a slender, refined, and elegant piece of furniture. It
barely deigns to play records at all."
S3013: "The Victrola will have been started "
S3014: "The Viscount always partakes of Scotch before dinner. A big mug of
scotch."
S3015: "The Viscount and "
S3016: "The Viscount and the butler will be entwined in a muscular but tender
embrace behind a velocipede. "
S3017: "The Viscount has an intense admiration for "
S3018: "The Viscount has nearby been seen / Tarrying with C__"
S3019: "The Viscount has no grievance against "
S3020: "The Viscount is irascible, but he is unlikely to beat himself to death
with his own poker."
S3021: "The Viscount might flail away in the darkness, but this is unlikely to
achieve anything."
S3022: "The Viscount will be bent over "
S3023: "The Viscount will be gleefully showing off "
S3024: "The Viscount's duelling poker is never far from his thoughts."
S3025: "The Viscount, chewed with envy green / Made a rather violent scene"
S3026: "The Viscount, with his poker(?) made a scene..."
S3027: "The arch leads to..."
S3028: "The armchair is stripy, plush, and squashed by years of late-night
bibliophily."
S3029: "The assortment is indescribable."
S3030: "The bridge is nowhere near your perch."
S3031: "The bridge leads "
S3032: "The bridge, attached as it is to the tower, revolves "
S3033: "The butler already has the rat poison."
S3034: "The butler has a silent way / Of offering a silver tray"
S3035: "The butler has no intention of making such a move where he can be
observed."
S3036: "The butler has no thought for himself."
S3037: "The butler has not yet noticed something sitting in the corner."
S3038: "The butler is furiously jealous."
S3039: "The butler is wondering where the Viscount and "
S3040: "The butler's attention is focussed on a single person."
S3041: "The butler's intentions are for the guests, not future generations of
diners."
S3042: "The butler's intentions are for the guests, not future generations of
wine connoisseurs."
S3043: "The butler, oddly, is not disturbed by the thought of this scene."
S3044: "The chairs are so daringly Norwegian that one could hardly sit in
them."
S3045: "The clockwork is most likely merely symbolic. Which does not mean it is
not an obstacle."
S3046: "The clockwork is too tightly constructed to pass through."
S3047: "The clockwork quivers and emits a grinding sound, but does not move, as
you reach..."
S3048: "The collection is eclectic at best."
S3049: "The corridor is blocked by the clockwork machinery"
S3050: "The door has an intricate pattern of vines inlaid in the wood. It is "
S3051: "The dustcloth will be folded back "
S3052: "The fireplace is decoratively burning a few twigs."
S3053: "The floor segment "
S3054: "The floor segment politely lifts you to the tower roof, and then
descends after you step off."
S3055: "The floor segment politely lowers you to the cellar, and then ascends
after you step off."
S3056: "The front door is solidly, massively, obdurately shut. And many other
-ly words besides."
S3057: "The furniture is sedate and heterogenous. You are fairly sure that
whoever bought it was "
S3058: "The garden itself is surprisingly ingenuous. Narrow flagstone paths
wind among terraced beds of flowers. The garden centers around a well with a
low, moss-grown coping."
S3059: "The garden paths do an excellent job of winding, considering that the
whole garden is less than twenty feet across."
S3060: "The guests have arrived; this intention is serving its purpose here."
S3061: "The legacy intent shines violet, drawing the players to this place."
S3062: "The lights go out, the lights come on / A knife appears, the meal is
done"
S3063: "The mansion is spread out below you. Its mountainous roof-peaks reach
up, mirroring the dark billows of cloud above. You have become quite convinced
that this house dislikes you."
S3064: "The mansion's only entrance is to the north."
S3065: "The melee intention circles around the pair."
S3066: "The melee intention drifts uncertainly around the pair."
S3067: "The metronomes have been lovingly arranged and labelled as to
manufacturer, date of manufacture, and country of origin. A few are inscribed
as presentation pieces."
S3068: "The moving floor segment "
S3069: "The moving floor segment is well down the hall from you. You'll have to
approach more closely."
S3070: "The narrow tunnel to the south is the only available exit."
S3071: "The opening is too high to reach."
S3072: "The opening leads to a short vertical shaft. "
S3073: "The other four towers are outlined against the dark skies. "
S3074: "The result "
S3075: "The rope is tied to the windowsill. It stretches away into the dark
sky, to the "
S3076: "The rope stretches towards the tower to the "
S3077: "The segment is closed now."
S3078: "The sky will never come within your reach."
S3079: "The small door closes behind you. You are now in..."
S3080: "The stove is a sooty mechanical monster, with a thoroughly unnecessary
number of valves and pipes. The house may well have been built around it."
S3081: "The table is covered with painting supplies."
S3082: "The table makes it clear that the owner could entertain simply
everybody for dinner."
S3083: "The thing seems more ceremonial than functional. Foyers have
coat-trees; therefore, this foyer has a coat-tree"
S3084: "The tiny silver bell is certainly musical, but you doubt it would serve
to entertain the entire household."
S3085: "The towers are distant."
S3086: "The towers are far above you."
S3087: "The trap door is solidly closed."
S3088: "The tray is here, but "
S3089: "The tunnel is wider here -- who knows why."
S3090: "The value of (or maybe not) / Striking while the wire is hot"
S3091: "The wallpaper displays yellow and taupe flowering vines. You approve;
the owner shows excellent taste."
S3092: "The wallpaper has promise, mind you."
S3093: "The wallpaper is a mesh of silvery zigzags and blue arcs, no doubt in
honor of the Electrical Chandelier. You are quite weak with envy."
S3094: "The wallpaper sports domestic-looking pink flowers and bunches of
grapes, all vague with soot around the upper corners."
S3095: "The well might have been a water source once, but it has been garden
decoration for decades. A soupy green surface lies placid, a few feet below the
coping."
S3096: "The wooden door closes behind you. You are now in..."
S3097: "There is a gaping hole in the floor there"
S3098: "There is a round opening in the floor; the mansion's back corridor is
visible below. You could drop down with no trouble"
S3099: "There is no bridge from here to the central tower."
S3100: "There is no rest for the messenger."
S3101: "There is no way down into the house from here."
S3102: "There is really too much water in the well for the butler's crystals to
make any difference."
S3103: "There is really too much water in the well for the pellet to make any
difference."
S3104: "There's nowhere to swim."
S3105: "They are not the best recipients"
S3106: "They do not"
S3107: "This is not the best place."
S3108: "This is not the place for such things."
S3109: "This is not where "
S3110: "This is the right location, of course. But the Viscount's intentions
are probably more specific. You consider what you might place the musical
intention into."
S3111: "This is..."
S3112: "Through the glass you can see a small whimzy-garden. It sports
flowerbeds, paths, a garden well -- quite cozy."
S3113: "Through the glass you can see the piano, standing in disused splendor
in the conservatory."
S3114: "To be sure; but which of them?"
S3115: "To the south is a peaked archway; to the north, an uninteresting closed
door."
S3116: "To the south is a vine-carved archway; to the north, an uninteresting
closed door."
S3117: "Tower bridge"
S3118: "Tower bridge, when northeast"
S3119: "Tower bridge, when northwest"
S3120: "Tower bridge, when southeast"
S3121: "Tower bridge, when southwest"
S3122: "Trailing near the Viscount's duelling poker is an indigo melee
intention."
S3123: "Trap door"
S3124: "Treasures are undoubtedly buried and lost in this room. Retrieving them
is not your concern, of course"
S3125: "Under the books are more books."
S3126: "Under the dustcloth is a piano. Under the piano is nothing of note."
S3127: "Under the dustcloth, it is in perfect condition. Pristine. Ne'er before
touched by human hand. "
S3128: "Unfortunately, "
S3129: "Uninteresting doors"
S3130: "Uninteresting."
S3131: "Unseemly Conduct"
S3132: "Unsteady, jape/grape?"
S3133: "Untimely Demise"
S3134: "Untoward Ends"
S3135: "Unusual Permutations of"
S3136: "Upon closer examination, a brass arrow set into the ceiling is not part
of the Chandelier at all."
S3137: "Various kitchen implements hang from racks."
S3138: "Very Small Things"
S3139: "Vine arch (kitchen to hallway)"
S3140: "Viscount R__"
S3141: "Walking on the flowers would be boorish."
S3142: "Warm earth, cool water, and the trailing scent of the flowers."
S3143: "Weep for"
S3144: "West End of the Hallway"
S3145: "What it "
S3146: "Which brings this assignment to a timely, if somewhat exhausting,
close. No rest for the messenger, of course. The next pack of cards is already
being shuffled, and their road has yet to be paved..."
S3147: "Wings"
S3148: "Wonderful!"
S3149: "You "
S3150: "You advance through the massive portal. It booms shut behind you."
S3151: "You always have that."
S3152: "You are at the top of the tower."
S3153: "You are surrounded by wines from the many corners of the world. Peeling
labels and layers of grime attest to their antiquity. If you had a taste for
such things, you would be impressed."
S3154: "You ascend to..."
S3155: "You ascend. As you climb to your feet, the trap door thumps sullenly
shut, leaving you in..."
S3156: "You bounce a few times, but it really doesn't suit you."
S3157: "You can make out a bridge, spanning from the central tower to the "
S3158: "You can make out an uncarpeted floor below. The drop is not so far as
to discomfit you."
S3159: "You can make out other towers against the clouds -- there seems to be
one at each corner of the house, and a larger one rising from its center. "
S3160: "You can make out the "
S3161: "You can make out the Foyer on the other side."
S3162: "You can make out the dingy wallpaper of the corridor above."
S3163: "You can no longer see any trace of the secret door."
S3164: "You can see a bridge running from the central tower to the "
S3165: "You can see no trace of the opening"
S3166: "You can see nothing below."
S3167: "You can see one tower above the body of the mansion, and two more above
the east and west wings. More undoubtedly lurk out of your line of sight. They
are small Victorian peaked garrets, not medieval barbicans, but they still
manage to... well, to loom."
S3168: "You can see the four other towers of the mansion surrounding you. A
narrow bridge extends across the windy gap to the "
S3169: "You can see, if not reach, a round opening in the hallway ceiling."
S3170: "You can't go that way. (Despite your abstention from gross materiality,
you can't walk through walls. Or doors. It's a burden, yes.)"
S3171: "You can't go that way."
S3172: "You climb the lengthy stairs, emerging at the top of..."
S3173: "You climb the stairs to the top of..."
S3174: "You congratulate yourself on mastering the front door, but you really
need to get to work. Somewhere in the house, there must be an intention that
will serve to gather the players."
S3175: "You consult your "
S3176: "You descend the stairs, around and around, to..."
S3177: "You descend the tower stairs, and find yourself in..."
S3178: "You descend to..."
S3179: "You discover "
S3180: "You duck through the secret door, into..."
S3181: "You enter..."
S3182: "You eye the massive portal warily, but it remains open. Perhaps it has
become resigned to your presence. You re-enter..."
S3183: "You feel the possibilities solidify further. There should be plenty of
potential now, distributed through the rooms of the house."
S3184: "You have much work to do, and none of it lies to the south."
S3185: "You have no intentions. (But you do have your handy notepad.)"
S3186: "You have taken that already."
S3187: "You hear a grinding sound from the hole in the floor as you reach..."
S3188: "You hop lightly onto the sill, step onto the rope, and stride "
S3189: "You look around..."
S3190: "You look over your notes on the players. Only fragments at this point,
and of course all subject to revision and rearrangement -- as the possibilities
warrant."
S3191: "You look over your notes on the players."
S3192: "You place "
S3193: "You release "
S3194: "You see absolutely nothing special about the rubbish."
S3195: "You see flames."
S3196: "You see the detritus of the ongoing struggle with Art. In this case,
dirty paintbrushes. It's funny because it's true."
S3197: "You slide through the opening and drop silently to the floor of..."
S3198: "You step onto the bridge and begin walking "
S3199: "You step out into..."
S3200: "You survey..."
S3201: "You traverse the bridge to..."
S3202: "You walk along the hallway, to..."
S3203: "You walk along the paths for a while. It is relaxing, but not
metaphysically significant."
S3204: "You would normally be untroubled by a drop into a lightless cellar. But
this elevating mechanism is a configurational knot -- a notion in the house's
mind -- not a physical mechanism. (Who would be absurd enough to build such a
thing for real?) You could very well fall forever."
S3205: "You would normally be untroubled by a fall into a tower. But this
elevating mechanism is a configurational knot -- a notion in the house's mind
-- not a physical mechanism. (Who would be absurd enough to build such a thing
for real?) You could very well fall forever."
S3206: "You would rather reach one of the towers before descending."
S3207: "You'll have to say which compass direction to go in."
S3208: "Young Lord M__"
S3209: "Your blank notepad shines enticingly. You look forward to taking some
notes, as soon as you learn something."
S3210: "Zounds"
S3211: "a closed"
S3212: "advance"
S3213: "an open"
S3214: "and the French doors are open"
S3215: "archway"
S3216: "are"
S3217: "artistic intention"
S3218: "assault"
S3219: "bacchanal intention"
S3220: "berserk intention"
S3221: "bit much"
S3222: "bridge"
S3223: "but the French doors are"
S3224: "carefully"
S3225: "charmingly gaslit, and filled with stuffed peacocks and overstuffed
divans. The floor is covered with an ornate Turkish confection, and the walls
are hung with a lovely yellow-and-taupe flower print. An enormous coat-tree
fills one corner of the room."
S3226: "chemic intention"
S3227: "clockwise"
S3228: "close"
S3229: "closed"
S3230: "configurational"
S3231: "conservatory"
S3232: "counterclockwise"
S3233: "creak-thump"
S3234: "curious device"
S3235: "darkened mansion"
S3236: "do"
S3237: "door"
S3238: "down the hall"
S3239: "dramatis personae,"
S3240: "east -- reversed by tower bridge southwest"
S3241: "east doorway"
S3242: "east"
S3243: "eastern peaked archway"
S3244: "ern "
S3245: "filled with sheeted furniture and gloom. The air is faintly damp,
silent, scented with mold and furniture polish. Well. Not very cheery at the
moment."
S3246: "flicker"
S3247: "floor segment"
S3248: "furniture"
S3249: "garden"
S3250: "group"
S3251: "hallway door"
S3252: "hopefully"
S3253: "in absentia"
S3254: "inquisitively"
S3255: "is closed"
S3256: "is firmly shut"
S3257: "is"
S3258: "is,"
S3259: "leads out to the garden"
S3260: "leaf door"
S3261: "lean"
S3262: "legacy intention"
S3263: "library"
S3264: "loom (or have we already had "loom"?) "
S3265: "lychee cocktail"
S3266: "mansion"
S3267: "mansion, now flickering with life,"
S3268: "martini"
S3269: "maybe"
S3270: "melee intention"
S3271: "move"
S3272: "mug of scotch"
S3273: "musical intention"
S3274: "narrow tunnel"
S3275: "north to south, widening"
S3276: "north"
S3277: "northern peaked archway"
S3278: "notes..."
S3279: "now"
S3280: "open"
S3281: "opening"
S3282: "oscillic intention"
S3283: "pair"
S3284: "panelled door"
S3285: "pantry"
S3286: "peaked arch?"
S3287: "peaked archway"
S3288: "proceed"
S3289: "ringing intention"
S3290: "rope"
S3291: "round opening"
S3292: "s machine"
S3293: "secret door"
S3294: "sherry"
S3295: "south -- reversed by tower bridge southwest"
S3296: "south archway"
S3297: "south to north, narrowing"
S3298: "southern peaked archway"
S3299: "squeaking noise"
S3300: "stealth intention"
S3301: "stride"
S3302: "table"
S3303: "that"
S3304: "the Author"
S3305: "the End Times"
S3306: "the Names of the Dead"
S3307: "the Rich and Eccentric"
S3308: "the Unfortunate"
S3309: "the Weakly Godlike"
S3310: "the front door swings open before you, in..."
S3311: "the front door swings shut, behind you. Ahead is..."
S3312: "thinking"
S3313: "thoughtfully"
S3314: "to the east"
S3315: "to the west"
S3316: "towers"
S3317: "toxic intention"
S3318: "traipse"
S3319: "travel"
S3320: "uninteresting door"
S3321: "updated "
S3322: "vine arch (kitchen)"
S3323: "vine archway"
S3324: "vine/leaf doorways"
S3325: "wallpaper"
S3326: "wander"
S3327: "wards. As you move"
S3328: "warily"
S3329: "wearily"
S3330: "west"
S3331: "whimzy garden"
S3332: "wide doorway"
S3333: "wider tunnel"
S3334: "yawns open"
S3335: "you hear a clanking"
S3336: "you hear a rattle and clank"
S3337: "write to"
S3338: "read"
S3339: "read"
S3340: "send message"
S3341: "apply 'ofclass' for"
S3342: ": 'create' can have 0 to 3 parameters only **]"
S3343: "objectloop broken because the object "
S3344: " was moved while the loop passed through it **]"
S3345: ", which is not a valid ZSCII character code for output **]"
S3346: "tried to print (address) on something not the "
S3347: "tried to print (string) on something not a "
S3348: "tried to print (object) on something not an "
S3349: "give" or test "has" or "hasnt" with a non-attribute on the object "
S3350: ", but it is longer than 2 bytes so you cannot use ".""
S3351: "recreate"
S3352: "destroy"
S3353: "copy"
S3354: "copy"
S3355: "<unknown attribute>"
S3356: "name"
S3357: "create"
S3358: "recreate"
S3359: "destroy"
S3360: "remaining"
S3361: "copy"
S3362: "call"
S3363: "print"
S3364: "print_to_array"
S3365: "component_parent"
S3366: "component_child"
S3367: "component_sibling"
S3368: "I7_Map_Region"
S3369: "regional_found_in"
S3370: "animate"
S3371: "absent"
S3372: "clothing"
S3373: "concealed"
S3374: "container"
S3375: "door"
S3376: "edible"
S3377: "enterable"
S3378: "general"
S3379: "light"
S3380: "lockable"
S3381: "locked"
S3382: "moved"
S3383: "on"
S3384: "open"
S3385: "openable"
S3386: "proper"
S3387: "scenery"
S3388: "scored"
S3389: "static"
S3390: "supporter"
S3391: "switchable"
S3392: "talkable"
S3393: "transparent"
S3394: "visited"
S3395: "workflag"
S3396: "worn"
S3397: "male"
S3398: "female"
S3399: "neuter"
S3400: "pluralname"
S3401: "before"
S3402: "after"
S3403: "life"
S3404: "n_to"
S3405: "s_to"
S3406: "e_to"
S3407: "w_to"
S3408: "ne_to"
S3409: "nw_to"
S3410: "se_to"
S3411: "sw_to"
S3412: "u_to"
S3413: "d_to"
S3414: "in_to"
S3415: "out_to"
S3416: "door_to"
S3417: "with_key"
S3418: "door_dir"
S3419: "invent"
S3420: "plural"
S3421: "add_to_scope"
S3422: "list_together"
S3423: "react_before"
S3424: "react_after"
S3425: "grammar"
S3426: "orders"
S3427: "initial"
S3428: "when_open"
S3429: "when_closed"
S3430: "when_on"
S3431: "when_off"
S3432: "description"
S3433: "describe"
S3434: "article"
S3435: "cant_go"
S3436: "found_in"
S3437: "time_left"
S3438: "number"
S3439: "time_out"
S3440: "daemon"
S3441: "each_turn"
S3442: "capacity"
S3443: "short_name"
S3444: "short_name_indef"
S3445: "parse_name"
S3446: "articles"
S3447: "inside_description"
S3448: "play"
S3449: "compass_look"
S3450: "Look"
S3451: "Answer"
S3452: "Ask"
S3453: "Attack"
S3454: "Blow"
S3455: "Burn"
S3456: "Buy"
S3457: "Climb"
S3458: "Close"
S3459: "CommandsOff"
S3460: "CommandsOn"
S3461: "CommandsRead"
S3462: "Consult"
S3463: "Cut"
S3464: "Dig"
S3465: "Disrobe"
S3466: "Drink"
S3467: "Drop"
S3468: "Eat"
S3469: "EmptyT"
S3470: "Enter"
S3471: "Examine"
S3472: "Exit"
S3473: "Fill"
S3474: "FullScore"
S3475: "GetOff"
S3476: "Give"
S3477: "Go"
S3478: "Insert"
S3479: "Inv"
S3480: "Jump"
S3481: "JumpOver"
S3482: "Tie"
S3483: "Kiss"
S3484: "Listen"
S3485: "LMode1"
S3486: "LMode2"
S3487: "LMode3"
S3488: "Lock"
S3489: "LookUnder"
S3490: "Mild"
S3491: "No"
S3492: "Yes"
S3493: "NotifyOff"
S3494: "NotifyOn"
S3495: "Open"
S3496: "Pray"
S3497: "Pronouns"
S3498: "Pull"
S3499: "Push"
S3500: "Turn"
S3501: "PushDir"
S3502: "PutOn"
S3503: "Quit"
S3504: "Remove"
S3505: "Restart"
S3506: "Restore"
S3507: "Rub"
S3508: "Save"
S3509: "Score"
S3510: "ScriptOff"
S3511: "ScriptOn"
S3512: "Search"
S3513: "Set"
S3514: "SetTo"
S3515: "Show"
S3516: "Sing"
S3517: "Sleep"
S3518: "Smell"
S3519: "Sorry"
S3520: "Squeeze"
S3521: "Strong"
S3522: "Swim"
S3523: "Swing"
S3524: "SwitchOff"
S3525: "SwitchOn"
S3526: "Take"
S3527: "Taste"
S3528: "Tell"
S3529: "Think"
S3530: "ThrowAt"
S3531: "Touch"
S3532: "Unlock"
S3533: "VagueGo"
S3534: "Verify"
S3535: "Wait"
S3536: "Wake"
S3537: "WakeOther"
S3538: "Wave"
S3539: "WaveHands"
S3540: "Wear"
S3541: "parse_input"
S3542: "AskTo"
S3543: "AskFor"
S3544: "RunAll"
S3545: "ext_initialise"
S3546: "MistakeAction"
S3547: "GiveR"
S3548: "ShowR"
S3549: "begin_action"
S3550: "end_turn_sequence"
S3551: "RunUntil"
S3552: "RunWhile"
S3553: "ext_messages"
S3554: "Transfer"
S3555: "I7_mentioned"
S3556: "p63_unsittable"
S3557: "p64_fired"
S3558: "p65_tractable"
S3559: "p67_revisited"
S3560: "p68_discovered"
S3561: "p69_northgoing"
S3562: "p72_alive"
S3563: "p74_noticed"
S3564: "p75_understood"
S3565: "p76_unread"
S3566: "p77_erased"
S3567: "i7_kind"
S3568: "initially_carried"
S3569: "i7listflag"
S3570: "pushable"
S3571: "p62_destinality_relates"
S3572: "vector"
S3573: "action_bitmap"
S3574: "p10_opposite"
S3575: "p11_inform_property"
S3576: "p12_inform_object"
S3577: "before_implicit"
S3578: "p13_normal_description"
S3579: "p14_facing"
S3580: "p71_color"
S3581: "p15_destination"
S3582: "p16_fate"
S3583: "p19_fragment"
S3584: "p17_partial_desc"
S3585: "p18_full_desc"
S3586: "K3_Link"
S3587: "K27_Link"
S3588: "K8_Link"
S3589: "K2_Link"
S3590: "K93_Link"
S3591: "K1_Link"
S3592: "K94_Link"
S3593: "K92_Link"
S3594: "K4_Link"
S3595: "K111_Link"
S3596: "K115_Link"
S3597: "K137_Link"
S3598: "K244_Link"
S3599: "K9_Link"
S3600: "K179_Link"
S3601: "K215_Link"
S3602: "K180_Link"
S3603: "K7_Link"
S3604: "K217_Link"
S3605: "K224_Link"
S3606: "K5_Link"
S3607: "K253_Link"
S3608: "K251_Link"
S3609: "K262_Link"
S3610: "K263_Link"
S3611: "K264_Link"
S3612: "K265_Link"
S3613: "K267_Link"
S3614: "K268_Link"
S3615: "K266_Link"
S3616: "K316_Link"
S3617: "K317_Link"
S3618: "K319_Link"
S3619: "K318_Link"
S3620: "K269_Link"
S3621: "K377_Link"
S3622: "p78_peaked_arches_note_condi"
S3623: "A81_new_eating"
S3624: "A82_jumping_over"
S3625: "A83_swimming"
S3626: "A80_zapping"
S3627: "A84_importing_it_from"
S3628: "Version"
S3629: "A85_displaying_credits"
S3630: "LetGo"
S3631: "Receive"
S3632: "ThrownAt"
S3633: "Order"
S3634: "TheSame"
S3635: "PluralFound"
S3636: "ListMiscellany"
S3637: "Miscellany"
S3638: "Prompt"
S3639: "NotUnderstood"
S3640: "Places"
S3641: "Objects"
S3642: "UUID_ARRAY"
S3643: "I7_CS"
S3644: "I7_boxes_appeared"
S3645: "the_timers"
S3646: "inputobjs"
S3647: "multiple_object"
S3648: "kept_results"
S3649: "pattern"
S3650: "pattern2"
S3651: "line_ttype"
S3652: "line_tdata"
S3653: "line_token"
S3654: "match_list"
S3655: "match_classes"
S3656: "match_scores"
S3657: "buffer"
S3658: "parse"
S3659: "parse2"
S3660: "buffer2"
S3661: "buffer3"
S3662: "oops_workspace"
S3663: "PowersOfTwo_TB"
S3664: "LanguagePronouns"
S3665: "LanguageDescriptors"
S3666: "LanguageNumbers"
S3667: "LanguageArticles"
S3668: "LanguageGNAsToArticles"
S3669: "StorageForShortName"
S3670: "task_scores"
S3671: "task_done"
S3672: "Protect_I7_Arrays"
S3673: "I7_Globals"
S3674: "Activity_before_rulebooks"
S3675: "Activity_when_rulebooks"
S3676: "Activity_after_rulebooks"
S3677: "Activity_atb_rulebooks"
S3678: "rulechange_stack"
S3679: "scene_started"
S3680: "scene_status"
S3681: "scene_endings"
S3682: "scene_latest_ending"
S3683: "RelationList"
S3684: "property_metadata"
S3685: "attribute_offsets"
S3686: "property_offsets"
S3687: "T0_generic_travel_verbs"
S3688: "tab_0_0"
S3689: "T1_generic_travel_adverbs"
S3690: "tab_1_0"
S3691: "T2_interjections"
S3692: "tab_2_0"
S3693: "T3_book_adjectives"
S3694: "tab_3_0"
S3695: "T4_book_subjects"
S3696: "tab_4_0"
S3697: "T5_door_notes"
S3698: "tab_5_0"
S3699: "I7TimerTable"
S3700: "I7TimerTableTimes"
S3701: "EMPTY_RULEBOOK"
S3702: "rulebooks_array"
S3703: "B0_action_processing"
S3704: "B1_before"
S3705: "B2_instead"
S3706: "B3_after"
S3707: "B4_procedural"
S3708: "B5_accessibility"
S3709: "B6_action_specific"
S3710: "B7_carry_out"
S3711: "B9_turn_sequence"
S3712: "B10_reaching_inside"
S3713: "B11_reaching_outside"
S3714: "B12_general_before"
S3715: "B13_actor_specific_before"
S3716: "B14_location_specific_before"
S3717: "B15_reaction_before"
S3718: "B16_object_specific_before"
S3719: "B17_general_after"
S3720: "B19_location_specific_after"
S3721: "B20_reaction_after"
S3722: "B21_object_specific_after"
S3723: "B22_when_play_begins"
S3724: "B25_check"
S3725: "B29_visibility"
S3726: "B30_scene_changing"
S3727: "B31_before_printing_the_name"
S3728: "B32_for_printing_the_name"
S3729: "B33_after_printing_the_name"
S3730: "B35_for_listing_contents"
S3731: "B50_for_supplying_a_missing_"
S3732: "B59_for_deciding_whether_all"
S3733: "B62_for_printing_the_player_"
S3734: "B69_after_printing_the_banne"
S3735: "B101_for_writing_a_paragraph"
S3736: "B104_carry_out_taking_invent"
S3737: "B105_report_taking_inventory"
S3738: "B106_check_taking"
S3739: "B107_carry_out_taking"
S3740: "B108_report_taking"
S3741: "B109_check_removing_it_from"
S3742: "B110_carry_out_removing_it_f"
S3743: "B111_report_removing_it_from"
S3744: "B112_check_dropping"
S3745: "B113_carry_out_dropping"
S3746: "B114_report_dropping"
S3747: "B115_check_putting_it_on"
S3748: "B116_carry_out_putting_it_on"
S3749: "B117_report_putting_it_on"
S3750: "B118_check_inserting_it_into"
S3751: "B119_carry_out_inserting_it_"
S3752: "B120_report_inserting_it_int"
S3753: "B123_report_waiting"
S3754: "B124_check_going"
S3755: "B125_carry_out_going"
S3756: "B126_report_going"
S3757: "B127_check_entering"
S3758: "B128_carry_out_entering"
S3759: "B129_report_entering"
S3760: "B130_check_exiting"
S3761: "B131_carry_out_exiting"
S3762: "B132_report_exiting"
S3763: "B133_check_getting_off"
S3764: "B137_carry_out_looking"
S3765: "B138_report_looking"
S3766: "B140_carry_out_examining"
S3767: "B141_report_examining"
S3768: "B143_carry_out_looking_under"
S3769: "B144_report_looking_under"
S3770: "B145_check_searching"
S3771: "B146_carry_out_searching"
S3772: "B147_report_searching"
S3773: "B150_report_consulting_it_ab"
S3774: "B151_check_locking_it_with"
S3775: "B152_carry_out_locking_it_wi"
S3776: "B153_report_locking_it_with"
S3777: "B154_check_unlocking_it_with"
S3778: "B155_carry_out_unlocking_it_"
S3779: "B156_report_unlocking_it_wit"
S3780: "B157_check_switching_on"
S3781: "B158_carry_out_switching_on"
S3782: "B159_report_switching_on"
S3783: "B160_check_switching_off"
S3784: "B161_carry_out_switching_off"
S3785: "B162_report_switching_off"
S3786: "B163_check_opening"
S3787: "B164_carry_out_opening"
S3788: "B165_report_opening"
S3789: "B166_check_closing"
S3790: "B167_carry_out_closing"
S3791: "B168_report_closing"
S3792: "B169_check_wearing"
S3793: "B170_carry_out_wearing"
S3794: "B171_report_wearing"
S3795: "B172_check_taking_off"
S3796: "B173_carry_out_taking_off"
S3797: "B174_report_taking_off"
S3798: "B175_check_eating"
S3799: "B176_carry_out_eating"
S3800: "B177_report_eating"
S3801: "B178_check_giving_it_to"
S3802: "B179_carry_out_giving_it_to"
S3803: "B180_report_giving_it_to"
S3804: "B181_check_showing_it_to"
S3805: "B184_check_waking"
S3806: "B187_check_throwing_it_at"
S3807: "B190_check_attacking"
S3808: "B193_check_kissing"
S3809: "B196_check_answering_it_that"
S3810: "B198_report_answering_it_tha"
S3811: "B199_check_telling_it_about"
S3812: "B201_report_telling_it_about"
S3813: "B202_check_asking_it_about"
S3814: "B204_report_asking_it_about"
S3815: "B205_check_asking_it_for"
S3816: "B210_report_touching"
S3817: "B211_check_waving"
S3818: "B213_report_waving"
S3819: "B214_check_pulling"
S3820: "B216_report_pulling"
S3821: "B217_check_pushing"
S3822: "B219_report_pushing"
S3823: "B220_check_turning"
S3824: "B222_report_turning"
S3825: "B223_check_pushing_it_to"
S3826: "B226_check_squeezing"
S3827: "B228_report_squeezing"
S3828: "B229_check_saying_yes"
S3829: "B232_check_saying_no"
S3830: "B235_check_burning"
S3831: "B238_check_waking_up"
S3832: "B241_check_thinking"
S3833: "B244_check_smelling"
S3834: "B247_check_listening_to"
S3835: "B250_check_tasting"
S3836: "B253_check_cutting"
S3837: "B256_check_jumping"
S3838: "B259_check_tying_it_to"
S3839: "B262_check_drinking"
S3840: "B265_check_saying_sorry"
S3841: "B268_check_swearing_obscenel"
S3842: "B271_check_swearing_mildly"
S3843: "B274_check_swinging"
S3844: "B277_check_rubbing"
S3845: "B280_check_setting_it_to"
S3846: "B283_check_waving_hands"
S3847: "B286_check_buying"
S3848: "B289_check_singing"
S3849: "B292_check_climbing"
S3850: "B295_check_sleeping"
S3851: "B299_carry_out_requesting_th"
S3852: "B302_carry_out_quitting_the_"
S3853: "B305_carry_out_saving_the_ga"
S3854: "B308_carry_out_restoring_the"
S3855: "B311_carry_out_restarting_th"
S3856: "B314_carry_out_verifying_the"
S3857: "B317_carry_out_requesting_th"
S3858: "B320_carry_out_switching_the"
S3859: "B323_carry_out_switching_the"
S3860: "B326_carry_out_preferring_ab"
S3861: "B329_carry_out_preferring_un"
S3862: "B332_carry_out_preferring_so"
S3863: "B335_carry_out_requesting_th"
S3864: "B338_carry_out_switching_sco"
S3865: "B341_carry_out_switching_sco"
S3866: "B344_for_traversing"
S3867: "B347_for_running_into"
S3868: "B350_carry_out_zapping"
S3869: "B361_when_ending_begins"
S3870: "B362_when_ending_ends"
S3871: "B363_check_importing_it_from"
S3872: "B364_carry_out_importing_it_"
S3873: "B367_for_extracting"
S3874: "B370_for_checking_acceptabil"
S3875: "B373_for_committing"
S3876: "B376_for_noncommitting"
S3877: "B379_for_describing"
S3878: "B382_for_commemorating"
S3879: "B386_report_displaying_credi"
S3880: "RulebookNames"
S3881: "activities_stack"
S3882: "activities_ostack"
S3883: "ActionData"
S3884: "ActionCoding"
S3885: "ActionHappened"
S3886: "TimesActionHasHappened"
S3887: "TurnsActionHasBeenHappening"
S3888: "past_tense"
S3889: "present_tense"
[End of text]
[End of file]